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[CS:GO] Southern France

  • Spherix
  • January 16, 2014 at 6:59 PM
  • Spherix
    • January 16, 2014 at 6:59 PM
    • #1

    One of the projects I've recently been putting quite some hours in is this one. I'm recreating the deathmatch map 'Southern France' (or mohdm1) from Medal of Honor: Allied Assault. Currently done with the inital brushwork and finally felt confident enough to show some people.


    Note; Zero effort has been put into lighting and textures yet; only the rough brushwork is done.


    Eyecandy if I may say so:


    [Blocked Image: http://i.imgur.com/Bt8t6vq.jpg]

    [Blocked Image: http://i.imgur.com/vtUqHq1.jpg]

    [Blocked Image: http://i.imgur.com/PwXVxTN.jpg]

    [Blocked Image: http://i.imgur.com/HOzHRS5.jpg]

    [Blocked Image: http://i.imgur.com/bLIn6zp.jpg]

    [Blocked Image: http://i.imgur.com/fYAMNOs.jpg]


    Now the huge task of texturing, lighting and detailing lies before me..

  • KoKo5oVaR
    • January 16, 2014 at 7:23 PM
    • #2

    oh peuchère, this looks promising macarelle,

  • FMPONE
    • January 16, 2014 at 7:34 PM
    • #3

    That looks really great. I think players will like the straightforward gameplay angles

  • ShoGun-KmKz
    • January 17, 2014 at 7:57 AM
    • #4

    Very good, my favorite MoHaa map with V2 Rocket Facility.

  • poLemin
    • January 17, 2014 at 9:03 AM
    • #5

    looks cool! looking forward to seeing more progress


    the last screenshot looks very similar to cs_italy (layoutwise) - not a bad thing, just something i noticed

  • Spherix
    • January 17, 2014 at 9:56 AM
    • #6

    Hah, now that you mention it, it does kinda look like T-base there! Thanks for the comments, I somehow feel bad for texturing it.. It looks so clean atm =/

  • Spherix
    • June 20, 2014 at 4:00 PM
    • #7

    Oh my.. I might actually have time this weekend to make some progress on this again! Luckily there's been progress though, but as I can never get happy about textures, I ended up spending a lot of time making my own textures, making normalmaps for existing ones etc. Until I realized that DoD:S actually features several French maps where the architexture is similar to the style I'm applying.


    So suddenly, tons of resources have become available for me to use instead of having to make everything from scratch I'll see to it that I post some updated screenshots later this weekend!

  • leplubodeslapin
    • June 20, 2014 at 4:46 PM
    • #8

    Gogogo but don't disappoint me ! (i'm french )

    ahah just kidding, can't wait to see this

  • Spherix
    • June 24, 2014 at 8:05 AM
    • #9

    Damn. I barely had time, but I even made screenshots and forgot to post them.. I swear I'll update this later today haha

  • Spherix
    • June 24, 2014 at 9:15 PM
    • #10

    I don't think there's one texture that I'm satisfied with at the moment. Heavy, heavy WIP I'd call it.


    I should start giving lighting a little attention because I find that most textures appear too dark for the sunny southern French atmosphere that I was going for. Changing the skybox helps that as well I guess. Motivation is back at least now that I manage to squeeze in 1,5-2 hours a day of free time


    Ah well, at least you guys get to view some huge pictures;


    [Blocked Image: http://i.imgur.com/x3hOXrz.jpg]


    [Blocked Image: http://i.imgur.com/fCDt8wh.jpg]

    [Blocked Image: http://i.imgur.com/UcExaRp.jpg]

    [Blocked Image: http://i.imgur.com/pS2V5go.jpg]

    [Blocked Image: http://i.imgur.com/EEPdPf7.jpg]

    [Blocked Image: http://i.imgur.com/9zNRrqv.jpg]

    [Blocked Image: http://i.imgur.com/jzXxSwS.jpg]

  • El_Exodus
    • June 25, 2014 at 2:44 AM
    • #11

    Very nice! Keep your motivation BTW: I need those red dev textures, i can't find them in Hammer They look so smooth.

  • Spherix
    • June 25, 2014 at 9:02 PM
    • #12

    Here ya go There's a blue and red tint I use a lot. No problems with motivation so far, so that's something I hope I can be remotely satisfied somewhere along the weekend haha

    customdev.zip

  • El_Exodus
    • June 26, 2014 at 1:49 PM
    • #13

    Awesone, thank you for the textures! They'll will be heavily used in my WIP maps

  • element993
    • February 7, 2015 at 1:29 AM
    • #14

    Hey man, I'm loooooong time medal of honor player. Love this map! I would absolutely love to get a download to this finished or not. I've tried my hand at making some of the maps, but I'm just not good at it. If could put this up on the workshop, or send me a link to download thatd be awesome!

  • 8bit
    • February 7, 2015 at 12:34 PM
    • #15
    Quote from element993

    ...I would absolutely love to get a download to this finished or not...


    Idd, I wonder where Spherix is hiding atm

  • Lynxx
    • February 7, 2015 at 6:14 PM
    • #16

    I love it when work likes this gets bumped, I hope Spherix hasn't stopped working on this because it would be a waste to see this all getting thrown away

  • Spherix
    • February 11, 2015 at 10:48 AM
    • #17

    I haven't completely stopped, but it moved to a lower priority for sure. I'd like the map to be something I can truly be proud of once it's published, so I am taking it slow. Getting sidetracked by other projects and the need for a new job doesn't really help either.


    I do try to put in an hour or two per week at the moment, mainly focusing on studying reference architecture though. Don't expect anything before June tbh

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