Note: Focus for this map was on the gameplay, not on the visual aspects of the map.
I've had to rewrite the entire gameplay of the map to Vscripts as dedicated servers weren't handling the entity based version properly, causing it to bug on them.
It took a while since I've had to basically learn Squirrel (scripting language for CS:GO) from scratch and there's little documentation. It should now work properly and definitely more solid than before. Also added a few extra features since Vscript allowed me to do so easier than via entities.
If feedback is as good as the first time I released this I expect to release the gameplay stuff as a prefab somewhere next week so others can create CTF maps that suit CS:GO better than this example map.
Rating is appreciated ![]()