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Get Even

  • knj
  • January 8, 2014 at 4:08 PM
  • knj
    • January 8, 2014 at 4:08 PM
    • #1

    External Content www.youtube.com
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    This is our new project. Not much to say at this point, but this trailer ain't a movie (most of it is a in engine stuff, some small aprts are actuall live actors), try to guess what's - what is real

    anyways, at this point i can't say much, but this is sp/multi player quite odd combination, where you need to see both sides of conflict to understand the story.
    We are using heavy photoscans, which has some pros and cons, but maybe later on we can start a discussion here about it. I just hope you like the trailer

    Some in game shots

    [Blocked Image: http://i.imgur.com/XXb41xR.jpg]

    [Blocked Image: http://images.eurogamer.net/2013/articles/1/6/4/5/3/6/0/138917868732.jpg]

    [Blocked Image: http://images.eurogamer.net/2013/articles/1/6/4/5/3/6/0/138917877658.jpg]

  • Beck
    • January 8, 2014 at 4:29 PM
    • #2

    Is this the technology you use for the environment scanning?

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    How is it? Does it require much cleaning up afterwards etc?


    Also, it's nice to finally see that Corner Shot getting used in a video game! Surprised it took this long to make it into one!

  • knj
    • January 8, 2014 at 5:29 PM
    • #3

    Yep thats "Thorskan", at this point I don't touch scans, just do the "traditional" env art, but i work closly with the scans. And yes, there is loads of stuff to clean up when you scan such big areas like that warehouse you saw in that trailer.

    Corner shot is very interesting weapon and here it will have environmental need to use it

  • penE
    • January 8, 2014 at 5:38 PM
    • #4

    Interesting, would love to read more on the topic.

  • paranoidMonkey
    • January 8, 2014 at 5:46 PM
    • #5

    Nice stuff.

    Like the way the weapon screen on the second screenshot shows the guy getting shot even before it really happens.


    And the reflex on the blood on the first screenshot.. (some kind twist or what?)

  • Thrik
    • January 8, 2014 at 5:47 PM
    • #6

    Sounds like some really interesting shit. I bet these kinds of tools could work on many levels, from trying to take in a whole room (perhaps not so flexible) to creating really detailed reusable panels for walls and shit.

  • KoKo5oVaR
    • January 8, 2014 at 5:49 PM
    • #7

    Well of course that looks realistic as hell, but i can't help but think of those animators doing nothing but cleaning motion capture for a year on games featuring only human characters. And i am scared.

  • knj
    • January 8, 2014 at 5:53 PM
    • #8

    @ paranoid - great find, i can tell you that not all ppl are able to see that cause they are more looking at those scans, rather than on the mobile or blood splatter. And yes, this is story driven, not much more i can say

    @ Thrik man, my 3,5y old PC can run like 30 fps at this point, but the levels are empty more or less now, still don't worry about performence. I must say that it's fuckin creepy to walk in those warehouses as in game, cause it's really fucking just "real"

  • knj
    • January 8, 2014 at 5:56 PM
    • #9

    Kokos, as i said, and not only in terms of animations but mostly about env art, and all this looking really well and real, there is lots of cons

  • Buddy
    • January 8, 2014 at 10:03 PM
    • #10

    Cementownia Grudziąc - The game?

  • knj
    • January 8, 2014 at 10:08 PM
    • #11
    Quote from Buddy

    Cementownia Grudziąc - The game?

    LMFAO !!!

  • -HP-
    • January 8, 2014 at 10:28 PM
    • #12

    This looks fucking sick! I love it!

  • Pampers
    • January 8, 2014 at 10:42 PM
    • #13

    do you have to find real life location for every environment you make? how much can you change after you have completely scanned a room? it looks really nice, but seems like you have to design everything around what you are able to scan

  • Buddy
    • January 8, 2014 at 11:42 PM
    • #14

    Google that name i typed above there


    I find it funny how people think there are live action clips in there, arguing on the internets hehe.

  • Warby
    • January 9, 2014 at 1:37 PM
    • #15

    looks great but i (think) i have no trouble keeping the in-game footage and the live action bits apart.

  • Buddy
    • January 9, 2014 at 1:58 PM
    • #16

    Guess I ain't foolin' no one

  • knj
    • January 9, 2014 at 10:49 PM
    • #17

    Buddy, this ain't Grudziąc, if you watch this teaser again closely there is "jebać krakowską policje" on a wall. which means "fuck cracow's police", this place is near Cracow, city i'm curently living in
    Fan fact, i think it was eurogamer who entitled news with get even using something like that "Cracow's police won't like The farm's 51 new game very much"

    as for the teaser itself, shit i would never thought this will do soo well, and the media respond is great. That is making more scares for me than ever, cause we really need to make a good game if we don't want to fall down from very high and break our legs and necks

  • Buddy
    • January 10, 2014 at 12:32 AM
    • #18

    Yeah I know, the other scans are from that compound though (the other vidoes/shots posted weeks before).

  • Seldoon182
    • January 10, 2014 at 1:49 PM
    • #19

    I love the scan technology made me think about Euclideon who pivoted. But I'm unsure if I want to play a close reality game. Wait and see and keep it up Knj.

  • selmitto
    • January 11, 2014 at 9:54 PM
    • #20

    oculus rift support?

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