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Evolve (Turtle Rock Studio's new baby)

  • Seldoon182
  • January 8, 2014 at 10:03 AM
  • Beck
    • January 10, 2014 at 3:48 PM
    • #21
    Quote from LATTEH

    i hope we get to control Goliath in multiplayer!


    We do. It's 4 human controlled humans vs 1 human controlled monster.

  • Nerve
    • January 11, 2014 at 9:59 PM
    • #22

    [Blocked Image: http://media1.gameinformer.com/filestorage/Co…th0110-610a.jpg]


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    http://www.gameinformer.com/b/features/arc…he-goliath.aspx

  • Seldoon182
    • January 11, 2014 at 11:19 PM
    • #23

    I think I'm sold.

  • Seldoon182
    • January 16, 2014 at 1:18 PM
    • #24

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  • Thrik
    • January 16, 2014 at 1:21 PM
    • #25

    Holy shit!

  • dux
    • January 16, 2014 at 2:39 PM
    • #26

    Getting aliens colonanal marines flashbacks. I canne see the screen for the size 'o me gun capn!


    [Blocked Image: http://www.nofrag.com/images/006d90.jpg]

  • FMPONE
    • January 16, 2014 at 4:33 PM
    • #27

    It kinda reminds me of NS2 in a way, also.

    Looks beautiful

  • Mazy
    • January 16, 2014 at 4:42 PM
    • #28

    Sweet!~~

  • Em'
    • January 16, 2014 at 4:43 PM
    • #29

    this remind me a lot of cloverfield and all those BIGMONSTER movies !

    I find all those screens a bit to lighted... Would have love more dark area and less brightness.


    [Blocked Image: http://www.nofrag.com/images/006d8d.jpg]

  • Puddy
    • January 16, 2014 at 5:26 PM
    • #30

    I'm really curious as to how the "rounds" will progress. Judging from these screens, it's looking like a simple stand-off like the tank vs the four survivors in L4D. That's surely not how it's gonna be and I'm curious what exactly it IS going to be like! I would love it if rounds became really tense back and forth's where the monster is supposed to disengage and disappear into the foliage and shit. It sounds like that's what they are aiming for.

  • Seldoon182
    • January 16, 2014 at 7:11 PM
    • #31

    [Blocked Image: http://www.nofrag.com/images/006d95.jpg]

    [Blocked Image: http://www.nofrag.com/images/006d96.jpg]

  • Buddy
    • January 16, 2014 at 7:14 PM
    • #32

    thats a bit too much of a cliche

  • e-freak
    • January 16, 2014 at 9:43 PM
    • #33
    Quote from Puddy

    I'm really curious as to how the "rounds" will progress. Judging from these screens, it's looking like a simple stand-off like the tank vs the four survivors in L4D. That's surely not how it's gonna be and I'm curious what exactly it IS going to be like! I would love it if rounds became really tense back and forth's where the monster is supposed to disengage and disappear into the foliage and shit. It sounds like that's what they are aiming for.

    it would also be great if you have 'mini campaigns' in which the monster varies in strength and role throughout the maps or stages. e.g. in the first mission the monster is really weak and has to escape to a certain point - being the hunted. over the course of the campaign the monster gains strength and turns into the hunter - similar to L4D this could even allow for some of the reverse level design stuff they did in the swamps in L4D2 where you play maps forwards and backwards with different objectives and different pathing options.

  • Buddy
    • January 17, 2014 at 7:19 AM
    • #34

    Guys, Origin only!

  • e-freak
    • January 17, 2014 at 9:06 AM
    • #35

    Its a 2K game, coming from Turtlerock, and its already been announced as SteamWorks title.

  • Sprony
    • February 11, 2014 at 1:19 PM
    • #36

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://cdn.medialib.computerandvideogames.com/screens/dir_3146/image_314670_fit_940.jpg]


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  • Grinwhrl
    • February 11, 2014 at 1:28 PM
    • #37

    Looks like it would get boring after a few rounds.

  • Sentura
    • February 11, 2014 at 1:42 PM
    • #38

    Turtle Rock has never made anything worthwhile, and they seem to continue on that path with this game.

  • FrieChamp
    • February 11, 2014 at 1:59 PM
    • #39
    Quote from Sentura

    Turtle Rock has never made anything worthwhile, and they seem to continue on that path with this game.


    Ahh very good! I was starting to miss the old Sentura!


    [Blocked Image: http://media.tumblr.com/b200cf11da03c5fb0a57ebc86e1f29fd/tumblr_inline_mrwhqtavEn1qz4rgp.gif]

  • Mazy
    • February 11, 2014 at 2:13 PM
    • #40

    I'm pretty excited for it, sounds like it will be some good hectic fun with a couple of friends~~from that video then it doesn't exactly blow minds with it's visuals tho

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