ns2_eclipse
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It's a really nice copy+paste! Just kidding.
I got a chance to run around the map and thought it looked great and like it would be a lot of fun to play as well.
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I'm always amazed while looking what people do in NS2. Good job
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Dux, this looks awesome!!!
Do you think for mapcore... you could show a breakdown of how a scene like this is made?
I've been interested in how ns level are made. Looks like an insane amount of work.
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Really different from the original artstyle, but it's absolutely killer!
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The level design in NS2 blows my mind, just like the stuff people did for original NS did.
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Looks awesome!
I do think the theme could be worked better though, I can't tell what this place is supposed to be. Is it a space station? A mining station? A research station back on Earth? The rooms serve no purpose, other than leading to other rooms. I could be wrong since I haven't played the map but that's the impression I get from the screenshots.
Don't get me wrong, the execution is spot on, I just think these maps could be worked better theme-wise, my 2 cents

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Quote from generalvivi
Dux, this looks awesome!!!
Do you think for mapcore... you could show a breakdown of how a scene like this is made?
I've been interested in how ns level are made. Looks like an insane amount of work.
I wouldn't know where to start or how to describe it. I don't keep images of my development process so it would just be boring words
Quote from MinosLooks awesome!
I do think the theme could be worked better though, I can't tell what this place is supposed to be. Is it a space station? A mining station? A research station back on Earth? The rooms serve no purpose, other than leading to other rooms. I could be wrong since I haven't played the map but that's the impression I get from the screenshots.
Don't get me wrong, the execution is spot on, I just think these maps could be worked better theme-wise, my 2 cents

Yeah I know, eclipse was never something easy to inject a theme into whilst at the same time keeping any semblance of balance to the map. That was one of the biggest development issues the map had. It's set in a skyscraper and is a tech facility. The last set of shots I have with the big gate is a teleporter that actually teleports anyone who walks through it a small distance away to a separate room.
These two aren't my work, just showing some other parts of the map. I need to learn how to take screenshots better like these two
[Blocked Image: http://unknownworlds.com/ns2/files/2013/12/EclipseMarineStart.jpg]
[Blocked Image: http://unknownworlds.com/ns2/files/2013/11/Eclipse.Still002.jpg]
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Awesome work!
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Quote from dux
I wouldn't know where to start or how to describe it. I don't keep images of my development process so it would just be boring words
Quote from MinosLooks awesome!
I do think the theme could be worked better though, I can't tell what this place is supposed to be. Is it a space station? A mining station? A research station back on Earth? The rooms serve no purpose, other than leading to other rooms. I could be wrong since I haven't played the map but that's the impression I get from the screenshots.
Don't get me wrong, the execution is spot on, I just think these maps could be worked better theme-wise, my 2 cents

Yeah I know, eclipse was never something easy to inject a theme into whilst at the same time keeping any semblance of balance to the map. That was one of the biggest development issues the map had. It's set in a skyscraper and is a tech facility. The last set of shots I have with the big gate is a teleporter that actually teleports anyone who walks through it a small distance away to a separate room.
These two aren't my work, just showing some other parts of the map. I need to learn how to take screenshots better like these two
[img=[url='http://unknownworlds.com/ns2/files/2013…MarineStart.jpg']http://unknownworlds.com/ns2/files/2013…MarineStart.jpg[/url]
[Blocked Image: http://unknownworlds.com/ns2/files/2013…se.Still002.jpg]
I think looking through the map my biggest critique is not that a theme didn't exist, since the laser beams and skyscraper stuff were epic. It was more tha these themes were very isolated in little corners of the map when the development time and quality of the execution made me want to see them used much more in various other locations. One consequence in the end result is that once you leave those two big marquee areas it's more or less very similar sci-fi hallways (although beautiful, I would say "too much of a good thing")
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Wow it's so atmospheric, i really really like the lighting... makes me want to see a singleplayer game on there.
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