So, I scrapped the brushwork I did on Hierophant and decided that I wanted to use a different theme, i wasn't really "feeling" Aztec-ish stuff, I guess.
Anyway, here's screenshots of the re-working (I actually re-brushed the entire thing from scratch over three days.)
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/radar.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/t-spawn.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/b-route.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/b-tunn-t.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/site-a.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/site-b.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/mid-b.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/mid-top.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/mid-bottom.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/ct-spawn.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/ct-hall.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_pozar/a1/ct-a.jpg]
This is just a really ugly block-out currently. I'll be using my spot in the playtest to hopefully test this sucker on Thursday.