So, I decided to abandon my first layout, as it was utter garbage and I didn't see a way to really repair it.
This is my second (read: first!) attempt at a serious CS:GO map. The theme is going to probably be Aztec-ish in appearance, with areas that are sort of like Siege (jungle-y, but more like an...installation/building of non-Aztec nature, maybe?
Anyway, there's a bunch of screenshots here, I apologize for there being so many.
Overview:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/overview_a3.jpg]
Bombsite A:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/a-site.jpg]
Bombsite B:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/b-site.jpg]
B Route:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/t-b-route.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/terrorist-b.jpg]
Mid:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/mid.jpg]
A Route (Warehouse/Hallway):
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/t-a-warehouse.jpg]
B Tunnel (Lobby, then actual Tunnel)
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/b-tunn-lobby.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/b-tunnel.jpg]
CT Spawn to A:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/ct-a.jpg]
CT Hallway (Choice between A, B (Double-doors), and top of mid (balcony):
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/ct-hallway.jpg]
Mid to A:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/mid-a.jpg]
Mid to B:
[Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/de_hierophant/a3/mid-b.jpg]
Anyway...I'm hoping to get this map playtested by the community here on Mapcore.
I gathered 9 friends and played a full competitive match on the current iteration of this map, and their feedback was pretty positive for the most part.
I will work on packaging the map for a playtest this evening after work, thought I'd throw these up to show you lot as well. Any criticism is welcome. I'm extremely new to the world of level design, and I would rather scrap two maps and learn more that way than work something all the way up to release that is utter garbage because I was unwilling to pick up good habits and learn things about game mechanics and balance..