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CorVex: Level Design and Layout Plugin for 3ds Max

  • shawnolson
  • December 14, 2013 at 8:11 PM
  • shawnolson
    • December 14, 2013 at 8:11 PM
    • #1

    I've just released my second commercial plugin for 3ds Max. It's aimed at simplifying level design and basic layout, especially if you want to get quick and consistent U/V scales across multiple objects.


    Learn More about CorVex here.


    [Blocked Image: http://dev.wallworm.com/media/1/image/png/page/111_corvex2.png]


    Here is the first (introductory) video on the plugin. More videos on usage are coming soon.


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  • shawnolson
    • December 16, 2013 at 7:46 PM
    • #2

    I've updated CorVex to include independent controls for the Top/Bottom UVs, fixed some quirks in the top/bottom UVs and added a new option to lock the map height/width ratios.

  • shawnolson
    • January 12, 2014 at 6:57 PM
    • #3

    I've updated CorVex to version 1.3 that includes a new Wall Mode. Also there are new enhanced UV controls as well as new productivity utilities and a few bug fixes.


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    Enjoy!

  • shawnolson
    • January 18, 2014 at 6:09 PM
    • #4

    I've now added a few new features in CorVex v1.4:


    1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode by moving the CorVex pivot or the respective spline pivots, depending on your setting, respectively.


    2) New rollout called Stack Selection. This gives a bunch of checkboxes to preset the face selection in the modifiy stack so you can fine-tune specific sections of the objects. For example, if you check the Open Ends of walls, only the faces for open ends are selected in Face Selection which you can then use by adding a Poly Select mod, then go to Polygon sub-object mode and add a Unwrap UVW mod--only those end faces will be in the Unwrap Mod.


    3) Controls for the vector of the Height based on either world Z, Corvex Z or spline Z.


    4) Various fixes and tweaks to the UVW output.


    Also, I am going to increase the price of CorVex from $4 to $10 after February 15. I've put a lot of work and effort into this tool and think that the price is very fair. I know it is a massive time saver and well worth the cost.


    If you already bought CorVex but do not have version 1.4, you can reuse the last download link if sent in the last couple of days or email me and I will send you the newest version.

  • shawnolson
    • January 20, 2014 at 10:24 PM
    • #5

    New video on parametric level design principles that can help optimize workflow. The video is more of a discussion of what and why and less on how.


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  • shawnolson
    • January 27, 2014 at 8:44 PM
    • #6

    New video on using the different UV Coordinate systems in CorVex.


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  • shawnolson
    • February 3, 2014 at 9:17 PM
    • #7

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  • shawnolson
    • September 14, 2014 at 4:50 PM
    • #8

    Since the post above, I've added many new functions and features to CorVex. Many add controls for UVs and Materials. Version 1.61 was released today. See the changelog on the CorVex docs for a full list.

  • shawnolson
    • September 20, 2014 at 9:43 PM
    • #9

    CorVex 1.62 released. There are several new settings and functions. The following video demonstrates some using some texture assets from Insurgency:


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  • shawnolson
    • October 1, 2014 at 2:48 PM
    • #10

    CorVex 1.63 Released today along with some update function description in the docs. 1.63 adds a couple new functions and addresses a couple issues.

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