I don't feel like my first map is coming together properly, so I'm wanting to decompile some CS:GO maps to get an idea how other designers are building their levels (brushes, scales etc).
I've looked here: https://developer.valvesoftware.com/wiki/Decompili…s#Getting_Dirty and read about BSPSource, but I can't see any mention of CS:GO support on their site (maybe I'm being blind.)
What tools do you use for decompiling CS:GO maps? Help appreciated as always. ![]()