Personaly i'm fully convinced that procedural is the future of art and content creation whether we like it or not. Procedural tools already got their foot in art creation and they are here to stay. Only a question of time that more aspects of the games we play are fundamentally driven by it.
QuoteQuote you'd have to design the constraints to such a degree that you might as well make it in the first place.
And that is not a contradiction. Not long ago i have dismissed using Substance Designer for my materials with a very similar argument. I said the time spent to make a graph i could just aswell keep making it in zbrush/photoshop. I also thought it would hurt me in my integrity as an artist. But the thing is you craft something that is designed to recreate itself into indefinitely variations in the end by putting in a new random seed or moving some slider and that is pretty neat and actualy empowering for various reasons.