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(BETA)De_Subtransit

  • ©orporatefilth™
  • November 27, 2013 at 8:31 PM
  • ©orporatefilth™
    • November 27, 2013 at 8:31 PM
    • #1

    I'm proud to present my first map for source to be released to the public. I've still got a lot of work to do in the map because i haven't gotten the source engine completely figured out yet,..But i started a month ago and worked my way here. So now, without further ado, de_subtransit.


    http://steamcommunity.com/sharedfiles/fi…s/?id=198606730


    [Blocked Image: http://i44.tinypic.com/24domyq.png]


    So far there are a few obvious issues that keep this version a beta and not final, that is missing textures in unexpected places, missing models, (ex. tunrstiles, escalators, 3d skybox) and some that need to be replaced (the subway train, the train tracks, the restaurant sign, the servers etc.) but my incompetence with importing models into source has set me back some steps so no custom models as of beta 1.0 They should be added some time in the beta stage.


    Let me know what you guys think, where i should take it, and most of all, just play it!


    also spawns are not set for deathmatch, the map was meant for defuse gameplay...

  • ©orporatefilth™
    • December 15, 2013 at 1:37 AM
    • #2

    Just updated my map with a few layout changes and lighting adjustments. The radar still doesn't work right, but i'm still working on it. I think i'll be tweaking the layout for a while until i get it right, and you'll probably see a post for every "important" update. So look forward to seeing more progress soon.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/703983393840157884/0EDA51838A31F66B9CEB93076BF5B0D41AB07B6C/]

  • ©orporatefilth™
    • December 23, 2013 at 11:18 PM
    • #3

    Latest update adds cubemaps and layout changes. The layout is final, Feels great, and has tons of opportunities for exciting gameplay. Check it out, and let me know whats good and especially what's bad. I need to know these things X(


    [Blocked Image: http://cloud-2.steampowered.com/ugc/702858037178661595/054AFC9FEC7765DE2750D4063B937BA73A82F57E/]

  • owk
    • January 3, 2014 at 12:00 AM
    • #4

    looks nice, but maybe it's better the normal radar, get confused with the green radar

  • tsfsadist
    • January 4, 2014 at 6:49 PM
    • #5

    Ooh lovely I like maps based on real world locations, i'll be watching this. Is it got CS:GO or CS source?

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