1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] WIP Sewers (seeking feedback and opinions)

  • psychickitten
  • November 27, 2013 at 6:19 AM
  • psychickitten
    • November 27, 2013 at 6:19 AM
    • #1

    Hey everyone. I was working on my map and experimenting with 2 water levels in my map. I'd like to ask you guys which water level looks better. Any feedback and criticism is much appreciated! Thanks!


    Water High:


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220106.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220131.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220120.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220142.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220155.jpg


    Water Low:


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220738.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220748.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220756.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220804.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220810.jpg


    https://dl.dropboxusercontent.com/u/23729405/wat…31126220815.jpg

  • Spherix
    • November 27, 2013 at 9:04 AM
    • #2

    The lower water doesn't make much sense; the 'gutter' that it flows through seems to be designed to deal with large amounts of water -> if that'd ever happen in the way you currently made the 'low water' version, all the water would simply exit the canal via the road/tunnel.


    Also.. Is it a sewer or a water filtration plant? Looks 'awfully' drinkable

  • text_fish
    • November 27, 2013 at 10:43 AM
    • #3

    I prefer the low water. As Spherix says, the canal is clearly designed to handle larger torrents, but that doesn't mean there wouldn't still be some low level water during a dry season.


    What is a problem for me is the wooden(?) bridge. Firstly, it looks really impractical compared to the very functional architecture around it -- why have an arch when you could just have a nice flat walkway? Its stilts also look like they would cause potential blockages in the canal. Worst of all though, it's like 3 or 4 meters away from a perfectly good piece of dry land so why would the builders put it there in the first place?

  • mjens
    • November 27, 2013 at 10:57 AM
    • #4

    Yep, water low = better! You'll need some nice decals and details on the wall to get a less generic feeling there


    Edit:

    BTW there are some problems with proportions. This is a flood duct and there's a tunnel that will be always flooded That car is too big for this tunnel or the tunnel is to small? The wooden bridge is stolen from Japanese garden, it's completely from different story. I guess you should place a metal catwalk or concrete bridge there. Will be more coherent. That metal walkways right next to the river also is a bit bad, it will turn rusty after the first bigger water. If there's no big water then why building such a big walls?

  • Nerve
    • November 27, 2013 at 11:12 AM
    • #5

    The lower water would definitely make for more interesting gameplay imo and I agree with Seir, you'd need some nice detailing.


    Are there areas of the map that are underground? I can't really tell from the pictures if there are underground sections in the middle or not. If not, 'sewers' isn't very fitting - I'd maybe consider a different name.

  • psychickitten
    • November 27, 2013 at 4:15 PM
    • #6

    Thanks for the suggestions. The bridge was a copy paste from a previous map, which is why it doesn't fit. I'll be changing that soon, as well as detailing the canal more. As for water going into the tunnel, there are metal blastdoors on the side to prevent that. Sewers is a wip name, ill be making a better one later.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™