Hi there,
I'm planing to try to model a street in a photorealist style, i've done several research about terrain/city creation, I would like to mimic this imag : http://download.gta-expert.it/uploads11/gta4…ordneophyte.jpg = have a variety of roads texture, signs etc...
But i don't know what fits best for it, i would like to maintain a good opti on it and have a nice render. Should i create several full textures with "road mark" variations (that would cost a lost in term of memory usage i think), or should i create some generic base textures and apply decals or alpha planes by hand ?
I searched how they did in GTA and open world with city, but couldn'tfind any article about it...
How would you proceed guys ?