Hello Mapcore community
I am currently a level designer looking to expand my skills assets. I am looking into becoming if not an experienced or skilled , atleast a decent 3d environment artist. I have a few questions to the experienced 3d environment artist about workflows and other related topics.
here goes.
1) When creating a dirty room or any sort rusted indoor area. I know texturing 4 different types of the same floor tiles must be an absolute waste of time or maybe not. I use decals a bit and was wondering, how often does an actual 3d environment artist use decals once in the game engine or at all?
2) For the difficult unwraps for certain static objects, what would be the best way to organize a texture sheet? Such as larger poly's or smaller poly's?
3) Any other tips on helping me would be much appreciated.
Thank you very much.