*** Updated 12/15/13 ***
Look to bottom of page for update.
Since this map is so different from what I started with I've decided to just make a new thread for this one. I promise it won't go through a full remake again =P. Anyways, after today's playtest I'm pretty confident in the map and what I want to do with it. It's a modern corporate plaza area.
Feedback from de_plaza_alpha3 (11/10/13).
- Feels nicer, tighter- Bombsite A is fun- Bombsite B is too difficult to take?- Need another path from Mid to get to A for rotation- Theme looks cool- Map is good, feels different but has conventional elements- Seems very much like other maps- Like the atmoshpere- Feels very choerent- Like the scale After the feedback from today I went in and added another back route near T-spawn that connects the lower mid T entrance to the upper mid T entrance. This helps cut rotation times by a lot. I placed this here because I felt that CT's already have an advantage in mid and I didn't want to give them another route to take. Where this route is placed also doesn't influence where T's will go at the start as it has not effect on beginning round movement too much. This is mainly here to just use as a way for players to get from mid to the upper level without having to run back to either spawn. 


































