Tower of Icarus
[Blocked Image: http://alexandertaylor.net/images/pre_tower_f.png]
A platformer created for the Procedural Death Jam where the goal was to create a game in the newly coined Procedural Death Labyrinth genre (roguelikelikes, roguelites, etc).
The world is randomly generated as progress is made up the tower. The player and enemies all benefit from statistics that can be rewarded or removed either permanently or temporarily by drinking potions. Potion effects are randomised each game. It was rather 'inspired' by Kid Icarus.