station le marquis coquinoux ![]()
very cool stuff mate !
de_ProhibitiveLettings, why not
or de_barbes i guess because of the subway bridge
It's actually funny how i can recognize places from your screenshots
station le marquis coquinoux ![]()
very cool stuff mate !
de_ProhibitiveLettings, why not
or de_barbes i guess because of the subway bridge
It's actually funny how i can recognize places from your screenshots
Quote from moroesReally nice screens but...where is the GIGN guys ?
Agreed! GIGN should really be used here. ![]()
Also... where's the map?
de_boulevard?
de_avenue?
They're both French words, too.
Lose the de_ tag.
de_magnifique
magnifique, superbe, splendide, fastueux, somptueux
etc
de_yamn
de_jeveuxlatestertrèsrapidement !!
de_omelette_du_fromage
wow, this thread really...
de_railed
de_done
de_banlieu13 ![]()
de_ntist
Quote from Spherix
We use some CS generic content that we think could fit a french street set like this. But most of the content is custom. I would say about 75% custom art.
^ You plan to release that
?
As Jpley said, no plan for now, but if people are interested by this, it should be possible to release something.
I think we will take the name "de_marquis", but it's not frozen if it sounds unadapted.
On our side, we liked this name because it's short, funny, related to a the subway of our map and with a french consonance.
(the picture of the "Marquis coquinoux" from Moroes was also an excellent argument
)
Thanks for your name ideas, we still are open for a change.
De_marquis_b1
Link to the map :
https://drive.google.com/file/d/0BwInnf…dit?usp=sharing
(no workshop at this time; we would like to playtest the map via mapcore first)
Here is few things to know about this beta1 :
- the global layout has already been tested few weeks ago and reworked accordingly . However we're still opened to any feebacks regarding it ![]()
- few BSP glitches to fix (misaligned brushes etc)
- no ambient sounds implemented for now
- many static props are still place holders (flat colors+ baked ambient occlusion)
- Nav mesh needs to be reworked
- Overall optim and perf look ok but can still be improved. We're waiting for you feedbacks regarding it.
- Many clip collision to refine.
Anyway, feel free to run the map and gives us as much feedbacks as possible ! We first want to test the map with the mapcore community before to officially realease it on the workshop.
Thanks guys ![]()
Cheers
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P.S.: do you know if we can change the name of a topic ?
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Wouhouuuu o/
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The map looks fantastic, it's brilliant. Excellent job guys, it's really amazing, you did a great job here.
I made you some suggestions in images :
http://img98.xooimage.com/files/8/c/3/20…001-436fb53.jpg
http://img98.xooimage.com/files/4/6/8/20…002-436fb55.jpg
http://img95.xooimage.com/files/c/4/c/20…003-436fb57.jpg
http://img98.xooimage.com/files/6/f/b/20…004-436fb5a.jpg
http://img98.xooimage.com/files/e/6/3/20…005-436fb5c.jpg
http://img99.xooimage.com/files/0/c/e/20…007-436fb5e.jpg
http://img96.xooimage.com/files/2/f/e/20…008-436fb60.jpg
http://img97.xooimage.com/files/9/e/2/20…009-436fb66.jpg
http://img95.xooimage.com/files/e/a/b/20…010-436fb64.jpg
http://img95.xooimage.com/files/6/9/3/20…011-436fb62.jpg
http://img99.xooimage.com/files/0/8/8/20…012-436fb68.jpg
http://img96.xooimage.com/files/6/a/3/20…013-436fb6a.jpg (lol)
Nice presentation, map looks awesome ![]()
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