Super dirty lighting update. There are a few things wrong with this shot - too dark in the back and the sun is a little weak and pale and the ambient is a bit weak as well. Those issues have been fixed now just don't have a proper shot of it. Also started doing some selective diffuse boosts on colored surfaces. Will probably do on one or two bright floors too.
Also temporarily pretty much all diffuses are single colors now, so they will start popping in with some more stuff soon. But it will be a gradual addition and we will try to focus some more on material definition and trying to vary that up a bit more. The test here has more broad variation than before making the whole object bright or dark/colorful rather than having a lot of variation within each piece. But do remember it's just colors now so this is the extreme case in the other direction really ![]()
[Blocked Image: http://philipk.net/other/hpk_scene_WIP08.jpg]