1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Canyon Creation in World Machine - Problem

  • r1ar
  • October 31, 2013 at 10:03 AM
  • r1ar
    • October 31, 2013 at 10:03 AM
    • #1

    Canyon Creation in World Machine - Problem.


    Trying to create a canyon map and after erosion terrain have a visual bugs, some rocks melt like ice cream.


    Anybody knows how to fix it?


  • JeanPaul
    • November 1, 2013 at 2:51 PM
    • #2

    Change the erosion style?

  • r1ar
    • November 1, 2013 at 9:35 PM
    • #3

    I tried, but visual bug still have a place on the edges of area. Erosion just moving rocks and they melt down...

  • KungFuSquirrel
    • November 2, 2013 at 3:35 AM
    • #4

    How are you creating the terrain? Is this all noise generation, or are you using the polygon editor to seed the initial shapes?

    For the Canyon-themed levels on Starhawk, I had issues with steep slopes getting completely wiped out. I manually added a little lip around the edges where the erosion was wiping things out to sort of "collect" the flow and maintain the shapes below. You might also be able to do something similar using custom falloffs on polygon primitives.

  • r1ar
    • November 2, 2013 at 12:33 PM
    • #5

    To Pericolos0


    I'm using a Coastal Overlay macro for visualization in review. For Unity Engine i need to export only heightmap and splatmap.


    To KungFuSquirrel


    Basic height map i making in unity, because in world machine hard to feel the correct scale. And then i blend height map with perlin noise via Combiner, to make random details on terrain. Next making Terrace and Curves for canyonization and smooth gameplay area via Layout Generator.



    After 5 hours of torment i made canyons with minimum ice cream and good erosion effects, but terraces looks too smoothly:


  • Sjonsson
    • November 4, 2013 at 8:26 AM
    • #6

    I'm pretty sure you already know about Buzzcore but I'm going to link Buzzcore anyway.

    In an RTS project I participated in we tried different macros and the one that worked best was this one.

    http://www.polycount.com/forum/showthread.php?t=111551

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™