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CS:GO Workshop: Weapon Finishes

  • General Vivi
  • October 25, 2013 at 6:43 AM
  • ShockaPop
    • October 9, 2014 at 5:13 PM
    • #161
    Quote from moyyst

    Hi guys.

    So I'm working on skins. But I have a hard time understanding what the alpha layer does/works.

    Lets say I want to edit the wooden part of this skin? would I be able too?

    And can I change how the skin wares down?

    I'm using gimp.

    Cheers.

    Display More


    Here is pretty good tutorial/guide: http://blog.counter-strike.net/workshop/finishes/

  • Mind
    • October 10, 2014 at 9:42 PM
    • #162

    Hi guys , first post for me on the site, i was searching a good forum to share my work and i've found you and your good collection of officialised weapons =).


    So first i'm a 2D/3D Artist, Practicing Street art too and i decided to mashup my style with CSGO skins (i'm actually a big csgo player too), so just let me know what you think about , and why not support my project on steam if you like it thanks.


    [Blocked Image: http://i.imgur.com/VsjZVfL.jpg]


    [Blocked Image: http://i.imgur.com/uLmAaPF.png]


    you can access the both here:


    http://steamcommunity.com/sharedfiles/fi…s/?id=324217294 (AWP)


    http://steamcommunity.com/sharedfiles/fi…tscn=1412971569 (P90)

  • General Vivi
    • October 12, 2014 at 7:41 PM
    • #163

    Those look sick!

  • row
    • December 2, 2014 at 10:18 AM
    • #164

    Hello guys, here is my new skins, i hope you like it ))

    WorkShop Link - http://steamcommunity.com/id/rowgt/myworkshopfiles/


    [Blocked Image: http://i.imgur.com/rNqejdJ.jpg?1] [Blocked Image: http://i.imgur.com/NzdvY52.jpg?1]


    [Blocked Image: http://i.imgur.com/dRg7xgK.jpg?1] [Blocked Image: http://i.imgur.com/1PiNhT5.jpg?1]

  • Anth
    • December 4, 2014 at 5:36 AM
    • #165

    Made this in my spare time today. Just a simple Glock skin that's meant to be shiny like the Case Hardened skins. [Blocked Image: http://cloud-4.steampowered.com/ugc/2397210120…A638D3CFF3E374/]http://%7boption%7d

  • Patrick_H
    • December 4, 2014 at 7:43 PM
    • #166

    This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal!


    One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide.

  • Anth
    • December 4, 2014 at 8:42 PM
    • #167
    Quote from Patrick_H

    This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal!


    One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide.

    You can give the Anodized Airbrush style a go.


    Edit: Tested it out and here is the same pattern with the Phong Boost at 32 and also off.

    [Blocked Image: http://cloud-2.steampowered.com/ugc/23972101220081056/27DB74A1FA5823A8E92F9A2230B6D0A17B12BB7C/][Blocked Image: http://cloud-4.steampowered.com/ugc/23972101220084223/238484B0551C20FF8B66CAF4383598E8A06958E1/]

  • Patrick_H
    • December 4, 2014 at 11:46 PM
    • #168

    Thanks maybe I will mess around with that. Here is a WIP shot of a style I am trying out:


    [Blocked Image: http://i.imgur.com/qwr0XJg.jpg]


    Not sure if I want to add anything to the muzzle or grip. Ideas anyone?

  • Patrick_H
    • December 5, 2014 at 4:24 AM
    • #169

    The same in red with a harder graphic look:

    [Blocked Image: http://i.imgur.com/RNktvQj.jpg]

  • Anth
    • December 5, 2014 at 11:24 PM
    • #170
    Quote from Patrick_H

    The same in red with a harder graphic look:

    [Blocked Image: http://i.imgur.com/RNktvQj.jpg]

    Both the blue and red look nice. If I had to choose one to use, I'd choose the blue.

  • Patrick_H
    • December 5, 2014 at 11:52 PM
    • #171

    Red version: Adjusted the highlights to yellow orange, added some small detail to the grip:

    [Blocked Image: http://i.imgur.com/1c5TSRt.jpg]


    Blue version: Added some small detail to the grip and barrel:

    [Blocked Image: http://i.imgur.com/BNCo50G.jpg]

  • row
    • December 12, 2014 at 9:23 AM
    • #172

    My and my friends work


    [Blocked Image: http://www.picz.ge/img/s4/1412/12/5/5733680d35dc.png]

  • Vaya
    • December 12, 2014 at 10:54 AM
    • #173

    looks good. The fire coming out of the dragons mouth doesn't look right though?

  • clankill3r
    • December 12, 2014 at 10:59 AM
    • #174

    I like the blue CZ except I would prefer it with a black magazine. Or a magazine with a lot of scratches on it.

  • Gocko
    • December 15, 2014 at 6:51 PM
    • #175

    I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench?


    [Blocked Image: http://i.gyazo.com/18ac06881ce397dcc7d5fca74d52084f.png]

    [Blocked Image: http://i.gyazo.com/39b0df078a8ccba5bdb5720175e9f76f.png]

  • Patrick_H
    • December 16, 2014 at 5:21 PM
    • #176

    I see some weathering on the rifle below the scope. Maybe some combination of the alpha channel in your VTF file allowing some wear. I know its weird since I see wear is set to zero, but might want to have a look at the alpha. On my CZ skin above, I had to erase a lot of the alpha masking on the barrel to tone down the amount of wear that would show through.

  • Patrick_H
    • December 16, 2014 at 6:27 PM
    • #177

    Does anyone know if when a skin is purchased from the marketplace, is an actual .vtf downloaded locally? I bought a Negev skin recently and wanted to see how the creator altered the existing skin. The way the Negev was unwrapped is batshit and split in the weirdest ways, and I was hoping looking at someone else's custom skin would save me some grief.

  • ShockaPop
    • December 17, 2014 at 4:33 AM
    • #178
    Quote from Gocko

    I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench?


    [Blocked Image: http://i.gyazo.com/18ac06881ce397dcc7d5fca74d52084f.png]

    [Blocked Image: http://i.gyazo.com/39b0df078a8ccba5bdb5720175e9f76f.png]


    The wear off can be altered from alpha-channel (see the CSGO's Workshop Weapon tutorial for that). The shitty colors is because of the default values for phong-shader. Tweak the "phongexponent" and "phongintensity" to some lower values.

  • Gocko
    • December 17, 2014 at 3:48 PM
    • #179
    Quote from SotaPoika

    The wear off can be altered from alpha-channel (see the CSGO's Workshop Weapon tutorial for that). The shitty colors is because of the default values for phong-shader. Tweak the "phongexponent" and "phongintensity" to some lower values.

    Thanks for the info, I'll look it up. EDIT: Mixed with the Alpha Channel and the phong settings and it looks perfect now thanks a lot.

  • soultron
    • December 17, 2014 at 4:20 PM
    • #180

    Working on this one, still needs more detail work and I need to figure out how to get the full skin (think P90 Asiimov) without the stock bits like the magazine carrying over from the default skin.

    [Blocked Image: http://i.imgur.com/UNGIHfE.png]


    I also might need to mess with the Phong settings because it looks very glossy, especially in the butt/stock and the front grip. It should be more flat/matte, I feel.

    EDIT:

    OK, took me several tries but I finally figured out how to work the alpha channel to make sure the bits Valve wants to be 100% worn, starting even at Factory New condition, actually show up. I need to finish up the rest of the gun now. Some bits feel really empty and look bland compared to the rest of the gun, mainly the magazine and the cocking knob. Here's my current WIP from tonight.

    [Blocked Image: http://i.imgur.com/PWgV6G3.jpg]

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