Yeah all of it, I think. We use a lot of tiling materials, not sure how much I can go into it though.
Alien: Isolation
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That looks phenomenal.
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Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.
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Geometry isn't that much of a problem anymore, especially in a corridor environment like that.
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Granted, I just realized this the other day...you only have one AI, must give you so much more room for geo on screen! Though, have fun optimizing all of that to fit in memory for current-gen
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if you get more flexible asset in terms of texture reuse, than adding extra bevels here and there or model some extra detail is a win win situation
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Quote from marks
Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.
1 enemy on screen at once, minimal particle effects from the look of it. Small tight environments that can be heavily optimized. I wouldn't expect less tbh.
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Remember that that's only one small section of the game guys...
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FUCK. Cat's out of the bag now.
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is there a reason this Alien is so big ?
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Steroids, I think.
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Mandem's been hitting the gym
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Sorry for the spam but here are the screens in their original quality:
http://i.imgur.com/1lsykoI.jpg
http://i.imgur.com/kuaKWY5.jpg
http://i.imgur.com/wAlqluG.jpg
http://i.imgur.com/7I7bqZZ.jpg
http://i.imgur.com/aq7Fd2B.jpg
http://i.imgur.com/47swMrF.jpg
http://i.imgur.com/COwYNiV.jpg
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That first screen of the alien is fucking perfect 10/10 Then we get all those close ups of it after
Do what Ridley did and hide it in shadows. -
This looks fucking great! Now I'm really amped. Don't blow it.
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