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Alien: Isolation

  • knj
  • October 22, 2013 at 3:16 PM
  • PogoP
    • January 19, 2014 at 9:55 PM
    • #121

    Yeah all of it, I think. We use a lot of tiling materials, not sure how much I can go into it though.

  • FMPONE
    • January 19, 2014 at 9:59 PM
    • #122

    That looks phenomenal.

  • marks
    • January 19, 2014 at 10:27 PM
    • #123

    Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.

  • Pampers
    • January 19, 2014 at 10:51 PM
    • #124

    Geometry isn't that much of a problem anymore, especially in a corridor environment like that.

  • PogoP
    • January 19, 2014 at 11:04 PM
    • #125
    Quote from marks

    Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.


    100,000 tri wall piece? Sure why not. Lmao.

  • deceiver
    • January 19, 2014 at 11:18 PM
    • #126

    Granted, I just realized this the other day...you only have one AI, must give you so much more room for geo on screen! Though, have fun optimizing all of that to fit in memory for current-gen !

  • knj
    • January 20, 2014 at 12:09 AM
    • #127

    if you get more flexible asset in terms of texture reuse, than adding extra bevels here and there or model some extra detail is a win win situation

  • Vilham
    • January 20, 2014 at 12:37 AM
    • #128
    Quote from marks

    Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.

    1 enemy on screen at once, minimal particle effects from the look of it. Small tight environments that can be heavily optimized. I wouldn't expect less tbh.

  • marks
    • January 20, 2014 at 8:52 AM
    • #129

    Remember that that's only one small section of the game guys...

  • FrieChamp
    • January 20, 2014 at 10:03 AM
    • #130
    Quote from marks

    Remember that that's only one small section of the game guys...


    Alien home planet confirmed.

  • Vilham
    • January 20, 2014 at 10:32 AM
    • #131
    Quote from FrieChamp

    Alien home planet confirmed.

    smart guns confirmed

  • marks
    • January 20, 2014 at 12:56 PM
    • #132

    FUCK. Cat's out of the bag now.

  • Rick_D
    • January 20, 2014 at 1:14 PM
    • #133
    Quote from marks

    Remember that that's only one small section of the game guys...


    marks trying to make their amateur game dev strategies seem relevant

  • knj
    • January 20, 2014 at 2:12 PM
    • #134

    is there a reason this Alien is so big ?

  • PogoP
    • January 20, 2014 at 4:00 PM
    • #135

    Steroids, I think.

  • marks
    • January 20, 2014 at 4:20 PM
    • #136

    Mandem's been hitting the gym

  • Nerve
    • January 20, 2014 at 4:26 PM
    • #137
    Quote from marks

    Mandem's been hitting the gym


    Bearrrrr hench

  • PogoP
    • January 20, 2014 at 11:37 PM
    • #138

    Sorry for the spam but here are the screens in their original quality:


    http://i.imgur.com/1lsykoI.jpg


    http://i.imgur.com/kuaKWY5.jpg


    http://i.imgur.com/wAlqluG.jpg


    http://i.imgur.com/7I7bqZZ.jpg


    http://i.imgur.com/aq7Fd2B.jpg


    http://i.imgur.com/47swMrF.jpg


    http://i.imgur.com/COwYNiV.jpg


    http://i.imgur.com/ynF5cRH.jpg

  • dux
    • January 21, 2014 at 1:04 AM
    • #139

    That first screen of the alien is fucking perfect 10/10 Then we get all those close ups of it after Do what Ridley did and hide it in shadows.

  • FMPONE
    • January 21, 2014 at 4:24 AM
    • #140

    This looks fucking great! Now I'm really amped. Don't blow it.

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