This week I've released a giant splash-ton of updates to Wall Worm. They were kindly commissioned by Robert Briscoe... so if you happen to live in his neck of the woods and use Wall Worm, share some thanks with a cold round of beer and a cheer! ![]()
The main gist of this update deals with the VMF, QC and SMD importers. You can now import a complete VMF into Max, including all brushes, displacements, materials, entities, props and Cuban Cigars. The brush/displacements now get the correct UVW from the VMF.
During the development of these updates, I had access to some of Robert's VMFs. Maybe he will share some screen shots of the import soon, or maybe he'll let me post some. (I'm pretty amazed with his work... and cannot fathom how many times I would have murdered myself building some of those levels in Hammer!)
There are some other updates too. I've made displacements default to Quads for easier editing. They all now have buttons in the modify tab to switch back and forth between being quad/triangulated. Use quad for easier modeling; use triangulated for accurate Display Walkable function. Also some bug fixes, other new tools, etc.
If you really like reading random things, here is the complete WW changelog.
Enjoy.
PS. For those of you actively using WW, I'd love to get some comments that I can use in some shameless self-promoting stuff. I'm trying to get involved with more commercial projects than constant charity work, and what better way then shaming people into proclaiming awesomeness. I'm generally looking for comment like, "Shawn makes awesome crates" and "Without Wall Worm, I'd never be able to make that perfect crate." Better yet... how about some WW references in some levels? Maybe a worm doll in a pile or trash or a ripped wanted poster hidden in the dark alley.... you know!
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