Hello! I'm Lucas Wall and i'm a level design sudent at The Game Assembly in Sweden, Malmö.
De_local is a Defuse map set in a shady neighborhood. My goal is to make this map suitable for competitive matches so i need as much feedback that i can get.
Hello! I'm Lucas Wall and i'm a level design sudent at The Game Assembly in Sweden, Malmö.
De_local is a Defuse map set in a shady neighborhood. My goal is to make this map suitable for competitive matches so i need as much feedback that i can get.
Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?
What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.
Quote from roflzomglolLooks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?
What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.
I completely forgot to post the workshop link ![]()
I see what you mean about the shadows and I will definitely look in to that.
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