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De_local_beta CS:GO defuse map

  • walll
  • October 7, 2013 at 5:48 PM
  • walll
    • October 7, 2013 at 5:48 PM
    • #1

    Hello! I'm Lucas Wall and i'm a level design sudent at The Game Assembly in Sweden, Malmö.


    De_local is a Defuse map set in a shady neighborhood. My goal is to make this map suitable for competitive matches so i need as much feedback that i can get.


    http://steamcommunity.com/sharedfiles/fi…s/?id=181407805

  • 'RZL
    • October 7, 2013 at 6:28 PM
    • #2

    Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?


    What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.

  • walll
    • October 7, 2013 at 7:38 PM
    • #3
    Quote from roflzomglol

    Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?


    What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.

    I completely forgot to post the workshop link


    I see what you mean about the shadows and I will definitely look in to that.

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