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Modular Modeling Showcase

  • Tutorial Doctor
  • October 2, 2013 at 7:01 PM
  • Tutorial Doctor
    • October 2, 2013 at 7:01 PM
    • #1

    Seir had a very good post here:


    So I thought to start a topic where people can showcase some modular models they have done.


    Format:

    1) Photo of model

    2) Photo of model breakdown (parts)

    3) (Optional) Photo of model assembly


    The advantage of modeling modularly is that it is very FLEXIBLE.


    If you modeled a full human character with details, and your production leader says it is not good, you don't have to start from scratch if your model were modeled in a modular way.


    It is also a good way to create models FASTER.


    So, anyone done any modular modeling? If not, try it out and post it here!


    (I will work on some myself)


    Example of a modular human(not mine):

    http://www.3dcadbrowser.com/download.aspx?3dmodel=9862

  • mjens
    • October 2, 2013 at 8:03 PM
    • #2

    I've been doing some modular pieces for Hellraid. I had some time to work with that I'm 100% happy with the result. The task now is to add some modularity breakers and I'm not talking about props to hide corners but shapes that don't fit modular pieces "by design", like rooms that have curvy walls or stuff like that. Here's a shot of what has been done (a bit old):

    [Blocked Image: http://hellraid.com/wp-content/uploads/2013/04/cat_new1.jpg]


    I'm also using different decorations for each piece:

    [Blocked Image: http://hellraid.com/wp-content/upl…Catacombs_3.jpg]


    Here's how it works:

    [Blocked Image: http://hellraid.com/wp-content/upl…atacombs_2a.jpg]


    CA:

    [Blocked Image: http://hellraid.com/wp-content/uploads/2012/10/2.jpg]


    BTW I wrote some articles about that but it was done on the hurry and for gamers, not developers so there are mostly basic pieces

  • Tutorial Doctor
    • October 2, 2013 at 8:24 PM
    • #3

    WOW!!! Good work Seir! That sets this post in a good direction! I am not as good as you, but I will attempt something.

  • ng.aniki
    • October 2, 2013 at 11:56 PM
    • #4

    I did some modular prefabs for the ground and walls of my last finished scene. It is not a really complex set, but it did work well enough.


    Here is the scene:

    [Blocked Image: http://www.julienheijmans.be/pictures/portfolio/julienheijmans_HeiZhenZhu_CiC_134l.jpg]


    And a small breakdown picture:

    [Blocked Image: http://www.julienheijmans.be/pictures/portfolio/julienheijmans_HeiZhenZhu_CiC_152l.jpg]

    (And a Video showing the scene:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    )It was interesting to make. The main issue is the specular in UDK that does not render correctly when the lights are baked (I guess because every parts are rotated differently and there must be something wrong with the code that generates the baked speculat using the normal map.... ? ).

    Fortunatly, once the scene is lit and completed they are not really obvious.

  • Tutorial Doctor
    • October 3, 2013 at 2:03 AM
    • #5

    Good one ng.aniki! You guys are good. I have a lot to learn. hehe

  • -HP-
    • October 3, 2013 at 2:09 AM
    • #6

    http://translate.google.com/translate?sl=a….com%2F&act=url

  • Tutorial Doctor
    • October 3, 2013 at 3:19 AM
    • #7

    Thanks [HP]!!! I have never read that before, but it is exactly what I need to read. Thanks!

  • Squad
    • October 3, 2013 at 7:41 PM
    • #8

    That's a very interesting read, HP! Thanks

  • TarrySruman
    • October 4, 2013 at 4:34 AM
    • #9

    http://blog.joelburgess.com/2013/04/skyrim…n-gdc-2013.html

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