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How LucasArts Fell Apart

  • Thrik
  • September 28, 2013 at 5:38 PM
  • Thrik
    • September 28, 2013 at 5:38 PM
    • #1

    Really good article on Kotaku, with lots of former staff at all levels speaking out (sometimes anonymously) about what exactly led the company that I idolised many years ago to collapse. While it was kind of obvious anyway, the company had been in insane decline for many years before Disney bought everything — which is most likely why they decided to shut it down.


    Why LucasArts Fell Apart


    I think the saddest thing in that entire article is the fact that a HD remake of Day of the Tentacle was approximately 80% finished and then scrapped:


    Quote

    Like the special editions of the first two Monkey Island games, released in 2009 and 2010, the remastered Day of the Tentacle would be pseudo-3D, with remade background art and cut-scenes redone to run at 30 frames per second.


    Although this Day of the Tentacle remake was never officially greenlit, two sources say it was almost finished. One person familiar with the project pegs it at 80% done. But it was never approved, and the company's higher-ups had no interest in continuing to make what they called "legacy" titles like this one.


    “For many involved this was a dream project,” said one person who worked on the game. “But sadly, like many, many LucasArts games in development, it never saw the light of day.”


    jesus fucking christ

  • ZZZ
    • September 28, 2013 at 6:09 PM
    • #2

    I miss Jedi Knight so badly.... that and KOTOR were the two genres that successed in giving the player the feeling of being a Jedi.

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