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[CS:GO] Size Reference while modeling in 3ds Max?

  • ©orporatefilth™
  • September 25, 2013 at 2:43 AM
  • ©orporatefilth™
    • September 25, 2013 at 2:43 AM
    • #1

    I know models in source sdk can't be resized, which i hate with every inch of my being. When making a custom model for a map, how do you know how big to make it? Is there a height i could set a box to, to represent the height of a player? If so, how tall are they? I'm pretty new to CS:GO and can't make sense of exporting models, because i would really rather importing a character model into 3ds max, but i can't figure out how. Is this the usual way? Can anyone link me to a tutorial for this? If not, I could just keep importing the same model with different sizes to see which fits the best, but that sounds like a huge pain. Thank you in advance.

  • shawnolson
    • September 25, 2013 at 3:27 AM
    • #2

    My maxstart.max file has a green box at the origin that is 24x24x72 units that approximates the size of a player (and reminds me of the old Worldcraft days when the player entities were displayed as a green box in Hammer). That helps me as a scale reference.

  • Vilham
    • September 25, 2013 at 9:36 AM
    • #3

    I believe you need to set your units in max to inches, which is what source uses.

  • Squad
    • September 25, 2013 at 10:08 AM
    • #4

    Here's some info about player dimensions in CSGO.

  • Spherix
    • September 25, 2013 at 11:17 AM
    • #5
    Quote

    [Blocked Image: https://developer.valvesoftware.com/w/images/c/cc/Note.png] Note:Hammer units are equal to 3DSMax's generic units.


    https://developer.valvesoftware.com/wiki/Dimensions

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