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dm_Island17. Playtesters requested.

  • mazemaster
  • January 11, 2005 at 3:36 AM
  • mazemaster
    • January 11, 2005 at 3:36 AM
    • #1

    Hello. I haven't posted at mapcore before, but I lurk around, and Xempest suggested I post my map here.

    So anyways this is my contest map. Its very close to done, but I need some dedicated playtesters for a big final playtest tomorrow. After that I'm doing a final compile and shipping it off to Valve. If you are interested in playtesting, please let me know. More details on time and server to come soon.

    Also, does anyone know how to turn off normalmapping without changing the materials? I want to turn down the ambient light value in the map to increase contrast in the shadows, but if I do that the normalmapping on the rocks looks bad, especially where I have done a lot of intricate displacement work.

    Screenshots:

    [Blocked Image: http://img22.exs.cx/img22/9821/dmisland17beta200031wv.jpg]

    [Blocked Image: http://img22.exs.cx/img22/2169/dmisland17beta200083ll.jpg]

    [Blocked Image: http://img22.exs.cx/img22/6301/dmisland17beta200090hi.jpg]

    [Blocked Image: http://img22.exs.cx/img22/905/island17beta100171be.jpg]

  • von*ferret
    • January 11, 2005 at 4:37 AM
    • #2

    very nice I'll comment better later

  • bobjones
    • January 11, 2005 at 5:23 AM
    • #3

    awesome !

    only thing i dont like is that big hl spray on the barn

  • OL
    • January 11, 2005 at 6:19 AM
    • #4

    oh this is real neat looking, i want to playtest!

  • MagicTMP
    • January 11, 2005 at 7:01 AM
    • #5

    that tower looks.... strange

    other than that nice job!!

    [EDIT] OH! and the last pic. make it so that the seams in the brick are where the brush cuts off. it looks unnatural otherwise.

  • Mazy
    • January 11, 2005 at 10:42 AM
    • #6

    lookin cool

  • Crackerjack
    • January 11, 2005 at 12:05 PM
    • #7

    lookin very nice but some of the textures on the side of the mountain are stretched.

  • skdr
    • January 11, 2005 at 1:44 PM
    • #8

    Looks good! Lighttower is just too "big". Atleast top of it. Looking forward to play this

    Good work.

  • RD
    • January 11, 2005 at 2:22 PM
    • #9

    yeah the lighthouse looks a bit too big and like a church. Rest looks superb fun!!!!!!!!!!!!!

  • DaanO
    • January 11, 2005 at 3:35 PM
    • #10

    hey nick, i told you it was the lighthouse . looks really nice, except the lighthouse should have a more elegant shape, and better texturing.

  • D3adlode
    • January 11, 2005 at 5:14 PM
    • #11

    Hey buddy, nice to see you here (if you're the same Mazemaster from RUST)

    Map looks great, but I agree with everyone about the Lighthouse... looks kinda odd..

  • venomus
    • January 11, 2005 at 6:52 PM
    • #12

    Awesome map Mazemaster. You have definitely preserved your mapping style. That lighthouse does look a bit camp-tastic if the only one way up is one of those open spiral staircases (easy rocket kills) so be careful how much ammo you put up there, or put some spawnpoints there.

  • mazemaster
    • January 12, 2005 at 12:21 AM
    • #13

    Playtest of dm_Island17 tonight at 8:00 pm PST. Server: The Hot Death Diner. Map linkage coming soon.

    Thanks for the comments so far. I have made some small changes to the lighthouse architecture, but can make more if deemed necessary after the playtest.

  • Duff-e
    • January 12, 2005 at 12:30 AM
    • #14

    you kids and your crazy pacific standard time...whats that in american?

  • mazemaster
    • January 12, 2005 at 4:33 AM
    • #15

    Sorry, bumping the playtest time back 1 hour. New time 9:00.

  • mazemaster
    • January 12, 2005 at 5:26 AM
    • #16

    Uhm dammit. The compile finished and theres a glaring error - I made a layout change but forgot to update the vis geometry. Playtest called off until I fix it and get another recompile, which probably means tomorrow night. I'll have to ship the map 2nd day air then but thats OK.

  • Izuno
    • January 12, 2005 at 7:25 AM
    • #17

    sorry to hear you had a problem at the last minute. looks promising for sure. good luck on the submission to valve.

    it really does remind me of that area of the game when you have the car along the coast.

  • RD
    • January 12, 2005 at 2:25 PM
    • #18

    how u gonna get it to valve in time?

  • mazemaster
    • January 12, 2005 at 2:52 PM
    • #19

    I live like 20 mins drive from their offices. And I'm willing to ship the package next-day-air or second-day air if it comes to that. Heh, a bit of an advantage over all yall overseas folks. But then again, I didn't get started until after christmas so maybe it evens out.

  • xempest
    • January 12, 2005 at 9:11 PM
    • #20

    20 minute drive? Why don't you... go drop it in their mailbox.

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