I've hinted it earlier in the WIP topic; one of the projects I'm currently working on is a capture the flag game mode for CS:GO. This game mode will only use entities in Hammer, no vscripts or plugins are involved. The main gameplay is based on a CTF example made by TopHatWaffle for CSS, which I adjusted/improved here and there whilst making it fit for CS:GO.
The point in my map is showing the community that it's relatively easy to introduce new (and fun) game modes to CS:GO without it needing to be one of the minigames/zombie etc. where people claim its just for fun and requires no skill/tactic. I've picked the best map ever for CTF in my opinion, FacingWorlds from Unreal Tournament 99.
The gameplay is pretty much done at the moment and I'm getting it ready for playtesting. It features respawning weapons / armor / healthkits as seen in UT99 as well.
My main issue at the moment is starting to polish, I've added some extra detail to the main towers since my last post, but I am terribly perfectionistic when it comes to texturing, and cannot seem to find anything that satisfies me, even when the main point of this map is not graphical awesomeness. Any tips/help regarding texturing is greatly appreciated.
How it stands at the moment;
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[Blocked Image: http://s24.postimg.org/r9q4m21d1/2013_09_19_00003.jpg]
[Blocked Image: http://s24.postimg.org/khzpj7cdh/2013_09_19_00004.jpg]
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[Blocked Image: http://s24.postimg.org/n5tr7ausl/2013_09_19_00012.jpg]
Again, any help regarding texturing is welcome!