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  3. Level Design

[recruiting] particle artist for DownFall (ep2 mod)

  • marnamai
  • September 6, 2013 at 10:34 PM
  • marnamai
    • September 6, 2013 at 10:34 PM
    • #1

    As the title says, I am looking for an experienced particle artist to help me out with my Half-life 2: episode 2 modification named DownFall.


    You 'll need to be able to show off previous work, either through links to credited mods or youtube vids.


    Add me if you're interested. http://steamcommunity.com/id/marnamai


    http://www.moddb.com/mods/downfall1


    [Blocked Image: http://media.moddb.com/images/mods/1/13/12597/the_bridge.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/13/12597/dwnfall_020007.jpg][Blocked Image: http://media.moddb.com/images/mods/1/13/12597/dwnfall_01_3105090025.jpg]

  • JeanPaul
    • September 7, 2013 at 9:43 PM
    • #2

    Spoiler alert - you probably wont find any particle artists to do free work


    That being said, good luck with your stuff. I absolutely love your level design so far, its really simple and really effective. (from what I can see in the screens at least)

  • marnamai
    • September 7, 2013 at 10:08 PM
    • #3

    heh, guess I am lucky then, just found an awesome guy willing to do it for free

  • JeanPaul
    • September 7, 2013 at 10:11 PM
    • #4

    Well all the more power to you then

  • Thrik
    • September 7, 2013 at 10:13 PM
    • #5

    Nice shots. What will the particles be adding?

  • marnamai
    • September 7, 2013 at 10:17 PM
    • #6

    On the first screenshot there is going to be a gunshipbattle. In HL2 those battles pretty much allways end up with the player camping next to a rocket ammo crate.

    I 'm going to use the gunships ground attack to destroy those ammo crates. Hopefully resulting in a more dynamic battle, forcing the player to move to gather more ammo.


    The particle will be used for the rocket crate explosion, hopefully some he 'll make some nice waterfall particle effects for the caves too.

  • blackdog
    • September 12, 2013 at 12:50 AM
    • #7

    Looks beautiful, keep us posted about release (you seem pretty far in the development).

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