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CS_AGENCY

  • Puddy
  • September 1, 2013 at 12:42 AM
  • blackdog
    • September 1, 2013 at 5:34 PM
    • #21
    Quote from Puddy

    For those interested, here's a few screens that show the transformation from playtesting map to polished release!


    I can't see the difference


    I love dat gunmetal(?) blue in the first shot.

  • Setin
    • September 1, 2013 at 10:59 PM
    • #22

    Amazing work!

  • leplubodeslapin
    • September 2, 2013 at 1:53 AM
    • #23

    Whoua amazing work, this graphics improvement is impressive !

    It's nice to see how the map has evolved through the different playtests you made.


    In the latest playtest i played, i told you that maybe you could make better spec/cubemaps and you did an amazing job on it, it's great to walk in the map and look at all these amazing textures and models. This map deserve a place in the top-rated map, it's much better than de_investment and (imo) closer to mirror's edge that investment is.

  • Dejavo
    • September 2, 2013 at 9:19 AM
    • #24

    Looks amaaoozing. Played very well in tests. GJ u guys.


    edit: Just played it with bots. I Think some materials are too shiny. Some plaster, on the inside of ct-left stairs for example look like some space reflective nasa-stuff. Bricks on the same flank look plastic from the spec and so on. A bit distracting for gameplay-reasons and doesn't sell the materials art-wise.

  • penE
    • September 2, 2013 at 11:00 AM
    • #25

    Loving it

  • D3ads
    • September 2, 2013 at 12:27 PM
    • #26

    That's awesome work, reminds me of Mirror's Edge without the crazy colours!

  • dux
    • September 2, 2013 at 1:52 PM
    • #27

    Fappidy fap fap.

  • RedYager
    • September 2, 2013 at 3:59 PM
    • #28

    Great stuff Puddy and Rick, really looks fantastic

  • Pampers
    • September 2, 2013 at 4:29 PM
    • #29

    does the metal detectors work? are they LEVOLUTIONIZED?

  • Rick_D
    • September 2, 2013 at 4:49 PM
    • #30
    Quote from Dejavo

    Looks amaaoozing. Played very well in tests. GJ u guys.


    edit: Just played it with bots. I Think some materials are too shiny. Some plaster, on the inside of ct-left stairs for example look like some space reflective nasa-stuff. Bricks on the same flank look plastic from the spec and so on. A bit distracting for gameplay-reasons and doesn't sell the materials art-wise.

    http://www.acoustics.org/press/147th/Case_Fig3.jpg

    http://journal.nearbennett.com/wp-content/upl…-highlights.jpg

  • Puddy
    • September 2, 2013 at 5:36 PM
    • #31
    Quote from Pampers

    does the metal detectors work? are they LEVOLUTIONIZED?

    YES THEY ARE!!!

  • selmitto
    • September 2, 2013 at 8:03 PM
    • #32

    Congrats guys! It was very fun to playtest it with y'all

  • Deh0lise
    • September 2, 2013 at 8:21 PM
    • #33

    Puddy, is there any possibility to download your map from somewhere else than workshop? I'm unable to solve the workshop bug downloading the map :S

  • Puddy
    • September 2, 2013 at 8:25 PM
    • #34

    Sure!


    https://docs.google.com/file/d/0BxQPUZ…dit?usp=sharing

  • Deh0lise
    • September 2, 2013 at 9:01 PM
    • #35

    Ok, I've just tested it. Plays as great as I remember from alphas and looks so fucking great without disturbing movement. Great job Puddy&Ricky!

  • Dejavo
    • September 2, 2013 at 9:12 PM
    • #36
    Quote from Rick_D

    http://www.acoustics.org/press/147th/Case_Fig3.jpg

    http://journal.nearbennett.com/wp-content/upl…-highlights.jpg

    Photos taken with camera flash or some weirdly intense lightning. But if it works for you then good. The art is so impressive in general I shouldn't nag about details.

  • Rick_D
    • September 2, 2013 at 9:34 PM
    • #37

    I was just saying there is a precedent all crit is welcome of course but you'll have to nag puddy if you want something fixed haha

  • Steppenwolf
    • September 3, 2013 at 2:18 AM
    • #38

    I don't play CS but i just ran through this map to take look and it's really awesome! Pics don't do it justice. Great job everyone who worked on it!

  • El Moroes
    • September 3, 2013 at 10:03 AM
    • #39

    Nice map guys ! I really like the gameplay you made and I have fun when I play on it ! A favorite for me

  • robert.briscoe
    • September 3, 2013 at 3:46 PM
    • #40

    looks amazing!

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