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Seed9 (character model)

  • capone_adam
  • January 10, 2005 at 3:23 PM
  • capone_adam
    • January 10, 2005 at 3:23 PM
    • #1

    No idea why but this thread went missing...

    Latest character model, Planning on duplicating the tree parts and do some normal mapping with em. 2950 Tri so far. Crit me do.

    Thanks for viewing,

    [Blocked Image: http://www.caponeart.com/ill_seed.jpg]

    [Blocked Image: http://www.caponeart.com/delete12.jpg]

    here is his shield...normal mapped,very subtle...not really got the hang of it as its my first attempt. Original shield was just under 4000 tri, this one is under 300.

    [Blocked Image: http://www.caponeart.com/delete14.jpg]

  • st0lve
    • January 10, 2005 at 3:44 PM
    • #2

    cool design, can't wait to see it finished.

  • kleinluka
    • January 10, 2005 at 5:17 PM
    • #3

    hahaha I LOVE THIS. Very original dude!

    The concept is nice, texture of the shield looks nice so far too, now get the rest textured in the same style and you have a winner!

  • Zeta
    Guest
    • January 10, 2005 at 5:50 PM
    • #4

    cute

  • Mazy
    • January 10, 2005 at 6:49 PM
    • #5

    lookin cool

  • OL
    • January 10, 2005 at 7:17 PM
    • #6
    Quote from Zeta

    cute

    the head looks tacked onto the model but it probably just needs textures

  • Doofus
    • January 10, 2005 at 7:41 PM
    • #7

    Look at the concept... It is tacked on.

  • OL
    • January 10, 2005 at 8:19 PM
    • #8

    yeah i noticed its just the angle, didnt see the stick

  • DanielAragon
    • January 12, 2005 at 6:19 AM
    • #9

    could probably cut down on the facial polys a bit...looks cramped there

  • Acumen
    • January 12, 2005 at 12:48 PM
    • #10
    Quote from DanielAragon

    could probably cut down on the facial polys a bit...

    yeah, the forehead uses a couple of unneede polies there.

    but I really like all the concepts you have there

    they have such a cool style. and you did really well on the poly distribution on this model, except from the face, like DanielAragon said.

    What looked weird to me, was the nose. Does it really have that many polies or did my eyes just trick me there ? Cause the wireframe looks like there are quite some polygons in there, especially on the front side of it. But I guess my eyes really just tricked me ^^

    Overall a great job \o/

  • KidDynamite
    • January 13, 2005 at 12:12 AM
    • #11

    oh man thats gonna be cool!

  • PhilipK
    • January 13, 2005 at 12:28 AM
    • #12

    w t f ?

    cool stuff.

  • capone_adam
    • January 14, 2005 at 1:12 AM
    • #13

    Thought I would post a WIP on the texture job, to allow around a few hours for feedback on it.

    I'm having to ditch normal mapping, at least until I get some more help. Will probably use bump map when texture is done. At first I used photos for the bark but it just didn't look right so I hand painted from scratch, I can't help but feel its all a bit cloudy, like it needs to be more defining? It feels like I'm losing alot of the form and shape of the model...

    anyway, let us know what you think, thanks

    [Blocked Image: http://www.caponeart.com/delete16.jpg]

    Oh, by the way...here is a close up of the head (before I made the nose 6-sides)...allthough its too late now as you can't really edit your mesh after texturing it, at least thats what I think.

    [Blocked Image: http://www.caponeart.com/delete13.jpg]

  • von*ferret
    • January 14, 2005 at 1:18 AM
    • #14

    get more texture on the green surface. I"d say a little more contrast on the wood. Looks like unstained sanded wood.

  • capone_adam
    • January 16, 2005 at 7:14 PM
    • #15

    Just about finished it then, let us know your thoughts.

    [Blocked Image: http://www.caponeart.com/FYP1.jpg]

  • st0lve
    • January 16, 2005 at 7:19 PM
    • #16

    very cute.

    you should make a short movie with him

  • hamst3r
    • January 16, 2005 at 7:20 PM
    • #17

    both wonderful and original.

  • ReNo
    • January 16, 2005 at 7:23 PM
    • #18

    I think the bark looked more convincing in the earlier skin, but still, it is looking excellent.

  • Sven_E
    • January 16, 2005 at 7:49 PM
    • #19

    hehe... [Blocked Image: http://www.mapcore.net/forums/images/icon/icon09-awesome.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon17-model.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon27-tilde.gif]

  • capone_adam
    • January 16, 2005 at 10:39 PM
    • #20

    Added more on the bump map...

    [Blocked Image: http://www.caponeart.com/delete21.jpg]

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