1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

How to use sketchup models in 3ds max?

  • cybarian
  • August 20, 2013 at 4:50 PM
  • cybarian
    • August 20, 2013 at 4:50 PM
    • #1

    hi friends,


    i use 3ds max to handle my projects and i have certain issues.......


    i just heard about the google's sketchup...!


    i heard that this software is not very expensive and very easy to use...i am thinking of using both for my productions and want to know that is possible to use the sketchup models in 3ds max.....because 3dsmax has awesome animation and material powers so if it is possible to export models of sketchup so we can use then in 3dsmax?

  • knj
    • August 20, 2013 at 4:54 PM
    • #2

    dude, first try to master ONE software, and if you want to work in this shity business it should be Max or Maya

  • shawnolson
    • August 20, 2013 at 10:49 PM
    • #3

    If you can master 3ds Max... I'm not so certain you'll find anything extra valuable in Sketchup. Going back and forth seems like a hassle. It would be like dual booting your computer in Windows and Linux... where you play games and make really neat things in Windows... then take the time to shut it all down and reboot in Linux so you can check your email. Just seems like it's not worth it. (Sorry if offending any Linux users... I have a Linux box here for development but honestly avoid it like the plague...)


    Also, to answer your question, there is a Google Sketchup (SKP) importer built into newer versions of Max. So you do have access to the models in the 3D warehouse for Max. Not sure when it was added... maybe Max 2013? It's in 2014 for sure.

  • ForbiddenDonut
    • August 21, 2013 at 12:49 AM
    • #4

    Agree with Shawn - you really don't want to bother with Sketchup if you're going to take the time to learn 3DS Max. Max is simply a far superior product in terms of game asset modeling. The only argument I could see is that Sketchup is free, but... so is Blender, and Blender does a better job at modeling than Sketchup. Both of which are sorely lacking compared to Max and Maya, however. If you want to do this professionally, I encourage you to stick with Max and keep working at it. You won't get better overnight, and I don't think adding more programs is the right solution.

  • DrywallDreams
    • August 21, 2013 at 9:07 AM
    • #5
    Quote from shawnolson

    If you can master 3ds Max... I'm not so certain you'll find anything extra valuable in Sketchup. Going back and forth seems like a hassle. It would be like dual booting your computer in Windows and Linux... where you play games and make really neat things in Windows... then take the time to shut it all down and reboot in Linux so you can check your email. Just seems like it's not worth it. (Sorry if offending any Linux users... I have a Linux box here for development but honestly avoid it like the plague...)

    Not sure if you can really offend by stating the truth. I have a Linux install on this PC that I occasionally log into and just feel sad that it's not supported by adobe or most game devs.


    On topic: Just stay with Max, sketchup won't get you far in creating assets. I can only really imagine using sketchup for BSP geometry.

  • cybarian
    • August 21, 2013 at 10:32 PM
    • #6

    thanks guys....thats what i was expecting form you professionals....................really, mpacore and you guys are awesome                                    

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™