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pl_borneo

  • heyo
  • August 20, 2013 at 12:08 AM
  • heyo
    • August 20, 2013 at 12:08 AM
    • #1

    Figured I'd post this here now, since it's in a pretty much finished state after some big changes.


    Pl_borneo is set in secret facilites in the jungles of Borneo. The map is a single stage payload map with 4 areas of battle. I've been working on this map for about two years total. I'd like to thank Matt "vhalin" Leahy for both running playtests and helping to design the map from version 4 on. Many custom textures and models had to be created for the jungle theme. It was really tedious work making all the foliage but I hope it was worth it Also, If you would like to use the jungle assets for your own map, here's the files:http://dl.dropbox.com/u/3845726/mapd…ngle_assets.zipFeel free to use them in your map, just give credit. Special thanks to tf2maps.net for playtesting the map in gamedays. Download:https://dl.dropboxusercontent.com/u/3845726/mapd…_borneo_rc2.zip Credits:Sean "heyo" CutinoMatt "vhalin" Leahy Screens:
    [Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10001.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10002.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10003.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10005.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10010.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10012.jpg]

  • 2d-chris
    • August 20, 2013 at 12:35 AM
    • #2

    looks slick, but doesn't really remind me or borneo ^^ I suppose at least the background fits.

  • -HP-
    • August 20, 2013 at 12:38 AM
    • #3

    My god, that's so painterly! I love it!

  • dux
    • August 20, 2013 at 12:43 AM
    • #4

    It's nice but I'm finding the lighting really boring, bright and washed out.

  • FMPONE
    • August 20, 2013 at 3:24 AM
    • #5

    I don't like the wood with the grass, makes it look dull like dux said. The white stands out nice though!

  • Puddy
    • August 20, 2013 at 8:37 AM
    • #6

    I really like this.


    You've got some nice, crisp and clean brushwork, a good unifying theme and a very readable environment. But! The map lacks a bit of "oomph" and could really use some more varied lighting, it's really close to fullbright atm, and a few more details here and there.


    Great work!

  • Spherix
    • August 21, 2013 at 2:17 PM
    • #7

    Please tell me you put a func_tracktrain in there

  • Squad
    • August 30, 2013 at 11:48 PM
    • #8
    Quote from Puddy

    I really like this.


    You've got some nice, crisp and clean brushwork, a good unifying theme and a very readable environment. But! The map lacks a bit of "oomph" and could really use some more varied lighting, it's really close to fullbright atm, and a few more details here and there.


    Great work!


    I'm a bit late, but I've been away from internet for some time Pretty much what Puddy and a few others said. It looks really solid, great brushwork and all, but it could benefit from some more interesting lighting. Eventhough the skybox is pretty cloudy the map doesn't seem to have any shadows whatsoever outside, which makes it look kinda flat.


    Just for inspiration (not saying a cloudy skybox is not the way to go), when I google Borneo I stumble upon pictures like this:


    [Blocked Image: http://cdn.lightgalleries.net/4bd5ec0079abc/images/521392-2-2.jpg]


    [Blocked Image: http://i.telegraph.co.uk/multimedia/archive/01420/borneo_1420121c.jpg]


    [Blocked Image: http://rtwin30days.com/wp-content/uploads/2011/01/Borneo-Selects-3.jpg]


    [Blocked Image: http://frogandprincess.files.wordpress.com/2010/06/img_1840.jpg]


    Overall great work! And nice job on the custom assets as well!

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