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Cannot get my model's texture in Modelview/Hammer to show

  • PaK-RaT
  • January 10, 2005 at 4:45 AM
  • PaK-RaT
    • January 10, 2005 at 4:45 AM
    • #1

    I am having trouble getting this model's texture to apply in source:

    [Blocked Image: http://www.easel3d.net/mapcore/mdl.gif]

    VMT file location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\

    VMT file:

    Quote

    "VertexLitGeneric"

    {

    "$baseTexture" "de_waste/test/cactus_01"

    "$envmapcontrast" "1"

    "$envmaptint" "[1 1 1]"

    "$envmapsaturation" "[1 1 1]"

    "$surfaceprop" "shrub"

    }

    Display More

    QC file location:

    C:\Steam\SteamApps\russimama\sourcesdk\cstrike_sample_content\model_sources\de_waste\test\cactus_01.qc


    QC file

    Quote

    $modelname de_waste/test/cactus_01.mdl$cdmaterials models/de_waste/test

    $staticprop

    $scale 2.0

    $body studio "models/de_waste/test/cactus_01.smd"

    $sequence idle "models/de_waste/test/cactus_idle" fps 1

    Texture location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test

    Model location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\models\de_waste\test


    Model folder contents

    [Blocked Image: http://www.easel3d.net/mapcore/mdl_dir.gif]

    Materials location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\


    Materials folder contents:

    [Blocked Image: http://www.easel3d.net/mapcore/mat_dir.gif]

    I guess that's all the info needed right?

    Any help would be greaty appreciated

    -R

  • kleinluka
    • January 11, 2005 at 10:30 PM
    • #2

    Somebody help this man!!! Zaphod?

  • Bluestrike
    • January 11, 2005 at 11:23 PM
    • #3

    yep, the path in youre qc file

    $cdmaterials models/de_waste/test

    -->so it goes look in [steam path]materials/models/de_waste/test

    and youre texture is located in

    materials /maps/de_waste/test

  • PaK-RaT
    • January 14, 2005 at 12:16 AM
    • #4

    I finnally got a chance to try and fix my problems regarding this import today.

    I'm kinda new to the steam sdk and didnt trun off the auto updater, and it updated all my files. Now my entire sourcesdk file structure has been changed and the studiomdl points files to a new location.

    The problem is the help files on valve-erc reference docs have a completely different file sturcture than the ones in the new update.

    bin\studiomdl cstrike_sample_content\model_sources\cactus_01.qc is no longer a valid path.

    My new command path seems like iot should be:

    bin\studiomdl sourcesdk_content\cstrike\modelsrc\cactus_01.qc

    but my *new* error message says:

    Error opening C:\games\steam\steamapps\russimama\sourcesdk\sourcesdk_content\cst

    rike\modelsrc\cactus_01.qc

    It's starting its search at the sourcesdk directory but my files are no longer there.

    How can I get this studiomdl to search for my QC where it is?

  • kleinluka
    • January 14, 2005 at 1:27 AM
    • #5

    try placing it in the same folder as your files

  • PaK-RaT
    • January 18, 2005 at 3:36 AM
    • #6

    thx for all yoiur help guys, I finnally got my model in-game. WE should release our maps soon. probably 1.5 months.

    My final problem was the export plugin, putting 'null' as my texture map, i edited the .smd files in notepad.

    -R

  • kleinluka
    • January 18, 2005 at 4:04 AM
    • #7

    Excellent

    Make sure you post some work-in-progress shots in the WIP Level Design forum. I'd like to see what you guys are working on.

    Cheers

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