1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO]de_blackgold

  • The Horse Strangler
  • August 18, 2013 at 12:39 AM
  • blackdog
    • April 3, 2014 at 11:07 AM
    • #21

    Looks much sharper than I remember it, can I ask what are the main tweaks you applied? I would say definitely lighting adjustments and compiling with higher lightmap resolution but if you can add some details i'm all ears

  • holiestcows
    • April 3, 2014 at 7:47 PM
    • #22
    Quote from blackdog

    Looks much sharper than I remember it, can I ask what are the main tweaks you applied? I would say definitely lighting adjustments and compiling with higher lightmap resolution but if you can add some details i'm all ears

    We refined the layout drastically to flow better and overall fit a standard CS:GO layout more. Horse art wise, de-saturated a lot of the textures around the map, color coded the catwalks, re-made the drill towers, and did just general final art passes around the map.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. First CS2 Maps DM and Bomb Defusal

    zentek
    October 27, 2026 at 11:23 PM
  2. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  3. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  4. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  5. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  6. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  8. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  9. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  10. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™