Chatter has been picked up indicating an imminent attack on a small town in southeast Asia. Intel reports that the target is the church. A secondary target in the area may also be the Tree of Life, an old sacred tree in the town. We need you to prevent the Terrorists from succeeding. If they are able to successfully attack this town, then more attacks may follow in this region. Oh, and weather reports indicate a monsoon moving in, so be quick. Civilians have already been evacuated so weapons free.
*NEW UPDATE: 8/12/13:
On a spree last night after I saw an interesting picture, I redrew up another layout and whiteboxed it out really fast. Turns out it was a lot of fun to play. I've got pictures of the previous version in game that I had changed after the playtest and of the new one I made yesterday/this morning. Any input is appreciated.
Old 8/9/13:
After the playtest I've gone over the map a lot more. I felt unhappy with the bombsites in general and decided to rework those. I also went through all the feedback I received and changed the layout accordingly.
I also went over the theme again. The area is now a old, small town in the Philippines during the start of a monsoon. There are stone buildings combined with wood/corrugated metal ones with limited foliage. This was changed to a more populated town with tons of high buildings.
I should have the changes completed by Tuesday to possibly playtest again.
Changes:
- Rain has been fixed! Had wrong setting on func_precipitation volume.
- Shifted mid/CT spawn/T spawn slightly over to the left to more center it. Also crunched up the map slightly more so the paths weren't so long. The testing showed A as a less interesting area and felt too long to get to. This was to help Site A get more attention and reduce walking times.
- Got rid of the awper paradise. AWPs were good everywhere, so I went through and shortened paths and made them less sniper friendly overall.
- I was unhappy with both sites. The seemed uninteresting and lacked a good theme or any character. Bombsite A is now a church. Bombsite B is now a large tree on a platform.
- Got rid of the low water. Just going to have the puddle meshes instead.
- Mid is more straightforward. Previously there was a long path with a wide area attached to the right of the center. This felt awkward and didn't have good action.
- Changed path from Mid to B to go to a path instead of into the site. There felt like too many places to watch in the previous version of bombsite B. I also felt like there should be somewhere to back up into and decided that just moving the path to not go into B would fix this.
- The palm tree path was removed because it felt to clunky.
Preview picture (T spawn):
Old 8/5/13
Quote[Blocked Image: https://dl.dropboxusercontent.com/u/33230442/2013-08-05_00001.jpg]
Layout:
*NEW 8/12/13 (New version) - Alpha 3
Quote
Old
Quote
Old 8/5/13
Quote
Mid:
*NEW 8/12/13 (Updated version) - Alpha 2 (from CT side)
Quote
*NEW 8/12/13 (New version) - Alpha 3 (from T side)
Quote
Old 8/5/13
Quote[Blocked Image: https://dl.dropboxusercontent.com/u/33230442/2013-08-05_00002.jpg]
Bombsite A:
*NEW 8/12/13 (Updated version) - Alpha 2
Quote
*NEW 8/12/13 (New version) - Alpha 3
Quote
Old 8/5/13
Quote[Blocked Image: https://dl.dropboxusercontent.com/u/33230442/2013-08-05_00003.jpg]
Bombsite B:
*NEW 8/12/13 (Updated version) - Alpha 2
Quote
*NEW 8/12/13 (New version) - Alpha 3
Quote
Old 8/5/13
Quote[Blocked Image: https://dl.dropboxusercontent.com/u/33230442/2013-08-05_00004.jpg]
CT Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
Quote
*NEW 8/12/13 (New version) - Alpha 3
Quote
T Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
Quote
*NEW 8/12/13 (New version) - Alpha 3
Quote