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Cryengine Custom AmbientVolume not working

  • PogoP
  • August 4, 2013 at 10:31 AM
  • PogoP
    • August 4, 2013 at 10:31 AM
    • #1

    Hey guys,

    I'm trying to get some custom sounds into a scene I'm working on, using Fmod Designer. I have followed the steps in a few different tutorials and I'm sure I'm doing everything correctly, but when I try to preview the ambientvolume in the SDK, they don't play. Also my spread parameters etc do not show in the preview window.

    However, the default Cryengine SDK ambientvolumes work absolutely fine.

    Anybody got any ideas why they wouldn't play? Both mp3s and wav files do not play.

    Thanks!

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