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[CS:GO] Crash whilst loading custom map

  • Spherix
  • August 3, 2013 at 7:11 PM
  • Spherix
    • August 3, 2013 at 7:11 PM
    • #1

    I was about to publish a map I've made and went through my usual routine of testing the map on several systems prior to uploading.

    The game however crashes whilst loading the map, and goes straight back to the desktop without any notification. The map does run fine on the system I've built it with, and earlier versions of the map do also run on the other testsystems.

    My best guess is that it's an error with some of the custom content in the map and/or the fact that those custom assets are embedded into the bsp.

    I could not find any error logs of the game crashing, but I'm quite clueless where to look for them as well. Any suggestions on how to tackle this issue?

  • FMPONE
    • August 3, 2013 at 7:55 PM
    • #2

    Did you use pakrat?

  • iwxanthi
    • August 3, 2013 at 8:05 PM
    • #3

    Did you run stringtabledictionary in console? If so recompile or open bsp with pakrat and remove the line with stringtabledictionary

  • Spherix
    • August 4, 2013 at 8:19 PM
    • #4
    Quote from FMPONE

    Did you use pakrat?


    Yes.


    A recompile without the .nav file seems to work on at least one system, not able to test on multiple as we speak. What's wrong with pakrat?


    Quote from iwxanthi

    Did you run stringtabledictionary in console? If so recompile or open bsp with pakrat and remove the line with stringtabledictionary


    No, I'm not familiar with this;'will google ;o

  • FMPONE
    • August 4, 2013 at 9:19 PM
    • #5

    Pakrat it once more. This happened to me and I redid my pakrat and it worked

  • Spherix
    • August 4, 2013 at 10:01 PM
    • #6

    The crashing stopped, but now I get a blunt error from the workshop publisher saying 'Failed to publish file!' Without any addtional error.. Google tells me it might be caused by Pakrat that corrupts things? The map plays fine now..

  • iwxanthi
    • August 5, 2013 at 8:59 AM
    • #7

    About the .nav. The publish tool will pack those automatically: https://developer.valvesoftware.com/wiki/CSGO_Map_…ol#File_Packing

    When it's published on the workshop, just subscribe to your own level and search for it in the csgo/maps/workshop folder and you can use the same .bsp for manual distribution.

  • Spherix
    • August 5, 2013 at 9:00 AM
    • #8

    Yeah I was aware of that, same goes for .kv files.


    Anyway, it must have been the steam servers that couldn't handle it, I left the publishing window open as it was yesterday, no changes to the map, and it just published it... Thanks for the help nonetheless!

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