1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Self Startup & Position Titling

  • Sigma
  • August 2, 2013 at 10:29 PM
  • Sigma
    • August 2, 2013 at 10:29 PM
    • #1

    Hello all, I have (what I hope) is a relatively simple question, although explanation is necesary. I am currently employed in your average 8-5 non-games-industry job (banking). However, in my spare time I do many different things concentrating on 2 projects. What I would like to have some input on is where these tasks might be directed within the context of a games industry position.


    The first project is my Starcraft II map team, wherein the members of the team create levels for use in competitive multiplayer matches. I am the team leader of this group, and as such I have a variety of different tasks and skills compared to the other designers. While I am more than capable of producing levels (and have), I find my time often devolves into organizational and promotional details. I am responsible for running and maintaing the team website. I initiate and cultivate relationships inside of the eSports industry to promote the use of our levels and other community made levels (very successful so far). I also organize my team and keep track/records of what everyone is working on, where they are at in each level's pipeline, and when completed I do a thorough review of the level. I am responsible for recruiting new level designers as well. This is all non-profit work, zero money is generated. Basically for everything that is not specifically level design related I am the go to guy, although I maintain a working knowledge of the tools and standards of Starcraft II level design.


    The second project I am working on is a self-startup mobile game. This is a team effort between myself and 1 other person. I am responsible for the creation of the art assets and the other person for implementation into our game engine (right now: unity). This particular game is a 2d fighter akin to the original mortal kombat and/or street fighter in terms of art procedure (not 3D work -- purely Adobe dreamweaver/illustrator/photoshop/etc. . .). Additionally, I created the concept and design documents for this project -- that we are now prototyping.


    I am looking for input and/or advice on how I might focus these two efforts towards a game design position. On the Starcraft II project, I do not feel that there would be appropriate materials to present in the same manner as an art portfolio. I have completed consultations with some of the larger esports companies -- and could present those if requested -- but for the most part this seems like office work that I am not quite sure how to put into the context of the roles/duties of a games industry position. For the mobile game, while it is too early to say one way or the other, this could possibly when complete be a portfolio piece in the sense of an artist's portoflio.


    Any help or guidance would be much appreciated. Thanks for your time.

  • Chimeray
    • August 3, 2013 at 4:34 PM
    • #2

    Sounds like you do "Development Director" kind of work mixed with a bit of "Producer" stuff.

    No idea how to make a portfolio out of that though... Perhaps you could scout some linkedin positions for high profile companies and see what those people have as a background so you can compare what you're missing. I doubt a portfolio is super important for positions like these, experience leading teams in a commercial context is probably n1 followed by business degrees although I doubt every producer I've been in contact with had a degree (or common sense xD).


    If you're leading and steering teams to deadlines and finishing work I'd say you're doing great. I doubt you're gonna get first hand advice from people that do this line of work on this forum though since we're further down the production line but most of us have dealt with those kind of managers so perhaps someone else will chip in.


    Cheers!


    PS: Your dream forge maps link is broken :/

  • Sigma
    • August 3, 2013 at 5:35 PM
    • #3
    Quote from Chimeray

    Sounds like you do "Development Director" kind of work mixed with a bit of "Producer" stuff.

    No idea how to make a portfolio out of that though... Perhaps you could scout some linkedin positions for high profile companies and see what those people have as a background so you can compare what you're missing. I doubt a portfolio is super important for positions like these, experience leading teams in a commercial context is probably n1 followed by business degrees although I doubt every producer I've been in contact with had a degree (or common sense xD).


    If you're leading and steering teams to deadlines and finishing work I'd say you're doing great. I doubt you're gonna get first hand advice from people that do this line of work on this forum though since we're further down the production line but most of us have dealt with those kind of managers so perhaps someone else will chip in.


    Cheers!


    PS: Your dream forge maps link is broken :/

    Display More


    Thanks for the tip! Appreciate it lots. As for the link... should be fixed now.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™