Hello all, I have (what I hope) is a relatively simple question, although explanation is necesary. I am currently employed in your average 8-5 non-games-industry job (banking). However, in my spare time I do many different things concentrating on 2 projects. What I would like to have some input on is where these tasks might be directed within the context of a games industry position.
The first project is my Starcraft II map team, wherein the members of the team create levels for use in competitive multiplayer matches. I am the team leader of this group, and as such I have a variety of different tasks and skills compared to the other designers. While I am more than capable of producing levels (and have), I find my time often devolves into organizational and promotional details. I am responsible for running and maintaing the team website. I initiate and cultivate relationships inside of the eSports industry to promote the use of our levels and other community made levels (very successful so far). I also organize my team and keep track/records of what everyone is working on, where they are at in each level's pipeline, and when completed I do a thorough review of the level. I am responsible for recruiting new level designers as well. This is all non-profit work, zero money is generated. Basically for everything that is not specifically level design related I am the go to guy, although I maintain a working knowledge of the tools and standards of Starcraft II level design.
The second project I am working on is a self-startup mobile game. This is a team effort between myself and 1 other person. I am responsible for the creation of the art assets and the other person for implementation into our game engine (right now: unity). This particular game is a 2d fighter akin to the original mortal kombat and/or street fighter in terms of art procedure (not 3D work -- purely Adobe dreamweaver/illustrator/photoshop/etc. . .). Additionally, I created the concept and design documents for this project -- that we are now prototyping.
I am looking for input and/or advice on how I might focus these two efforts towards a game design position. On the Starcraft II project, I do not feel that there would be appropriate materials to present in the same manner as an art portfolio. I have completed consultations with some of the larger esports companies -- and could present those if requested -- but for the most part this seems like office work that I am not quite sure how to put into the context of the roles/duties of a games industry position. For the mobile game, while it is too early to say one way or the other, this could possibly when complete be a portfolio piece in the sense of an artist's portoflio.
Any help or guidance would be much appreciated. Thanks for your time.