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Weird shadows in the map

  • Mapham
  • August 2, 2013 at 1:36 PM
  • Mapham
    • August 2, 2013 at 1:36 PM
    • #1

    Can someone explain this and how to fix it? I do have skybox and light comes from there so how is this possible, also those shadows are odd because they move according to my movements.


    http://imageshack.us/a/img690/789/ojsm.png


    My last map was indoor map, and this issue was fixed with adding light entities.

  • JeanPaul
    • August 2, 2013 at 4:33 PM
    • #2

    DO YOU HAVE A LEAK?

  • Mapham
    • August 2, 2013 at 5:01 PM
    • #3

    I can run my map, so there is no leak. Also this happens with cordon frame too.

  • Mapham
    • August 2, 2013 at 5:40 PM
    • #4

    I created light_env and problem was solved.

  • Spherix
    • August 2, 2013 at 7:18 PM
    • #5
    Quote from Mapham

    I can run my map, so there is no leak.


    ^just for reference, that statement is not always true.

  • Mapham
    • August 2, 2013 at 7:19 PM
    • #6

    Can you tell more about that? Because i though that leak means map is not compileable. How to check for leaks then if no pointfile is available?

  • Squad
    • August 2, 2013 at 7:26 PM
    • #7

    If there is a leak it will say so in the compile log.

  • Spherix
    • August 2, 2013 at 7:50 PM
    • #8

    Well it depends on how you seal the map off. If you have lots of structures in your map, it could still be that one of those structures itself has a leak, but the skybox (or even worse, a giant cube'd skybox) around your map hides that leak. Those leaks will show when you are using areaportals for example; the compiler will notify you that there is a leak and generate a pointfile, but you can still run the map itself since the entire map is sealed off by a skybox for example.

  • Mapham
    • August 2, 2013 at 7:57 PM
    • #9

    What is defined as leak? i mean, there could be a hole in the building for a purpose.

  • iwxanthi
    • August 2, 2013 at 8:17 PM
    • #10

    https://developer.valvesoftware.com/wiki/Leak Bookmark that website! You can find pretty much anything you need to know about creating levels in the Source Engine on there.

  • Mapham
    • August 2, 2013 at 8:37 PM
    • #11

    I noticed that in my map, there is this area from a certain distance from a player where everything has a bit more light than surrounding environment. It goes forever vertically until it hits something or shadow


    http://img822.imageshack.us/img822/1434/l0u.png

  • Spherix
    • August 3, 2013 at 10:22 AM
    • #12

    Have you tried setting an angle for your light_env? (use 'Point at' in its properties)

  • Mapham
    • August 3, 2013 at 10:56 AM
    • #13

    angle is -63 31 0


    That area I described and showed in that image, follows the player as player moves.

  • Spherix
    • August 3, 2013 at 2:30 PM
    • #14

    Heh that's odd. Have you let other people test that?

  • Mapham
    • August 3, 2013 at 2:55 PM
    • #15

    Problem disappeared after giving light_environment a pitch value

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