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low poly Bank of China building

  • KungFuSquirrel
  • January 9, 2005 at 9:24 PM
  • KungFuSquirrel
    • January 9, 2005 at 9:24 PM
    • #1

    So I'm working my way up the lines of modeling, with eventual goals to do some high poly work. In the meantime, I'm starting a series of low-poly skyscraper models as a chance to practice my basic techniques. Eventually I'll bump these up to high poly as well, but for now it's very simple stuff.

    First was the Bank of China tower in Hong Kong. It's a really simple shape and should be excellent exercise for both modeling and UV work. Model is 68 polygons, 135 tris. Built in Lightwave 7.5.

    The building:

    [Blocked Image: http://www.hong-kong-hotels-network.com/hong-kong-photographs/pictures-image-pages/central_bank_of_china.jpg]

    The model:

    [Blocked Image: http://www.kungfusquirrel.net/pics/bankofchina_1.jpg]

    [Blocked Image: http://www.kungfusquirrel.net/pics/bankofchina_3.jpg]

    [Blocked Image: http://www.kungfusquirrel.net/pics/bankofchina_4.jpg]

  • von*ferret
    • January 9, 2005 at 9:29 PM
    • #2

    mo detail lol

  • Spellbinder
    • January 9, 2005 at 9:32 PM
    • #3

    It looks similaire to the real deal.

    Profile wise.

    Would love to see it with some texture on it.

    10 points for effort!

    Spellbinder.

  • OL
    • January 9, 2005 at 10:01 PM
    • #4

    thats really all the detail you need for say a 3d skybox model. The only thing i can see is that at the very bottom you can weld one of the lines out to save 8 polys (it doesnt LOOK like its adding any detail, but it might be)

    like this:

    [Blocked Image: http://www.olhux.net/image/buildingfix.jpg]

  • DanielAragon
    • January 9, 2005 at 11:41 PM
    • #5

    sorry if this is a newb question, but is saving a mere 8 polygons taht importans, or not?

  • Algor
    • January 10, 2005 at 12:10 AM
    • #6

    In the long run, every polygon matters.

  • ReNo
    • January 10, 2005 at 12:23 AM
    • #7

    I don't think you will be using more than 1 Bank Of China building in any given scene though I guess if you were to be using something this low poly at all however, then 8 polys might be worth saving at the expense of such a tiny detail loss.

    I really need to get around to doing some modelling at some point. I once made a crappy knife, but it was hardly something worth posting

  • KungFuSquirrel
    • January 10, 2005 at 12:36 AM
    • #8

    Remember, this is all practice. I'm starting off low poly so I can get a solid base set of skills and build from there while making sure I'm doing it right. Next up is Empire State and Chrysler, and then another set with the Sears Tower, TransAmerica Pyramid, and Library Tower (which, even at low poly, will probably be the most difficult to construct).

    OL: there is a slight indent on the bottom. Had to kinda guess, though, didn't find any good pictures of the base of the tower.

  • Schmung
    • January 10, 2005 at 12:38 AM
    • #9

    Saving polys is always, always worth it. If not just for the minor performance increase you get if there's gonna be many instances of the object, then you should always optimise the crap out of things purely from a good practice point of view. If you optimise everything then it becomes habit and it's one less thing you have to worry about.

  • von*ferret
    • January 10, 2005 at 1:33 AM
    • #10

    modeleres should optimize for the level designers can have bad habbits. Right? Who's with me?

  • RD
    • January 10, 2005 at 4:46 PM
    • #11

    the mappers dont visit the model forum ferret

  • mike-0
    • January 16, 2005 at 7:45 PM
    • #12

    I do. Look, im in the model forum kkekeke!

  • PS_Mouse
    • January 17, 2005 at 5:05 AM
    • #13
    Quote from KungFuSquirrel

    Remember, this is all practice. I'm starting off low poly so I can get a solid base set of skills and build from there while making sure I'm doing it right.

    That strikes me as rather smart way to go about it.

  • von*ferret
    • January 17, 2005 at 7:33 AM
    • #14

    you ever going to show us more?

  • Mazy
    • January 17, 2005 at 1:54 PM
    • #15

    /me pets kfs

    well, everybody has to start somewhere, just do some stuff and get used to it

  • KungFuSquirrel
    • January 17, 2005 at 7:42 PM
    • #16
    Quote from von*ferret

    you ever going to show us more?

    You know, I do have a full-time and then some job, a wife, and a huge stack of unfinished games.

    I did play with it a little more last night. Tried some UV stuff, but oh lordy did it fail miserably. Might be a while before I have an update on how things are going.

  • OL
    • January 17, 2005 at 10:10 PM
    • #17

    if youd like some help i could show you what the finished UVs look like, post the model up

  • RD
    • January 17, 2005 at 10:21 PM
    • #18

    i dunno anything about modelling, is this an advanced model? Or something modelers make in 12 seconds

  • OL
    • January 18, 2005 at 12:44 AM
    • #19

    12 seconds to flesh out, then alot of tweaking depending on how picky you are

  • KidDynamite
    • January 18, 2005 at 12:51 AM
    • #20

    6 seconds if you're ol though. he is just THAT good

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