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CTF Despos Update 2

  • Cuplacakes
  • July 16, 2013 at 2:55 PM
  • Cuplacakes
    • July 16, 2013 at 2:55 PM
    • #1

    CTF Despos


    Scroll to bottom for newest screenshots


    Posted on July 16, 2013 by georgehulmHey all! Time to unveil my latest project! Like any Level Designer, I have many started projects, but not very many have ever made it all the way to completion.

    Anyway, I was browsing through all of my old UT3 Level files, when I came upon one little gem of a layout; all of the basic brush-work was done, and most of the surfaces already had materials applied. It did not take much imagination to see where I could take it visually, and a few rounds with bots allowed me to discern that the layout was already quite fun.

    This gave me the idea, of revisiting old concepts and layouts that I never had the time to finish. I would only work on the most promising ones, and after an evening of comparing various BSP shells, I have settled on 2 or 3 that I think will provide the greatest reward for the least amount of time.

    In the interests of getting these levels finished in a timely manner, the rules are as follows:

    • No Custom Meshes
    • No Custom Materials
    • No Major Changes To Existing Layouts

    What you see below, is the product of a mornings work on one of the most promising layouts that I found.

    Click here, or on any of the below images, to see more pictures, and jump straight to my site.

    [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/upwardsglance.jpg?w=1000&h=]

    [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/defenseboulevard.jpg?w=1000&h=]

    [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/redflagbase.jpg?w=1000&h=]

    I am calling the map Despot, which is short for “Despotism”. As you may already be able to tell, the map takes place in the slums area of a futuristic city. A futuristic city in which the gleaming homes of the privileged exist atop great skyscrapers, and look down upon those less fortunate than themselves with disgust.

    There are a set of contrasts that comprise the main visual themes of the map, which are:

    • The contrast between Light and Dark
    • The contrast between the shining spires up above, and the grotty slums below
    • The contrast between warm natural light, which struggles to reach so far down, and cold, artificial lanterns that light up the alleyways.

    I also plan on having many dynamic elements, such as spaceships that fly between the skyscrapers, fans, hanging cables and wires, sparks, fog and smoke. These dynamic elements are what I believe will set this level apart from other Designs.

    I will try to keep everyone updated, Feedback is very welcome.

  • Cuplacakes
    • July 17, 2013 at 9:26 PM
    • #2

    Hey y’all!


    I thought that I would try to keep everybody up to date with the progress I have been making on CTF Despos (formerly known as Despot).


    I spent the majority of this morning working on the visuals in the level. And seeing as pictures speak a thousand words, here’s 16 of them!


    The Pictures are links


    [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/skyway.jpg?w=1000&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/flagbase.jpg?w=1000&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/closeflag.jpg?w=1000&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/sniperalley.jpg?w=1000&h=]

  • Cuplacakes
    • July 21, 2013 at 9:01 PM
    • #3

    Hey all! Here is a quick update! [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/slumstoscrapers21.jpg?w=700&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/holygratesbatman.jpg?w=700&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/hmmthisisfamiliar.jpg?w=700&h=][Blocked Image: http://georgehulm.files.wordpress.com/2013/07/redflag1.jpg?w=700&h=] I flew to Greece this morning and I am currently sitting on a veranda overlooking the Agean Sea! Unfortunately these screenshots represent the last work I will be able to do on Despos until august, so no more updates relating to that for a while. But more on that in a weeks time, meanwhile, I’m just going to enjoy my holiday! Oh, and here is a picture of Despos’ current layout, for your delight. [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/desposlayout.jpg] George, Signing out!

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