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CTF_EXPORT: First original ctf map for HL2DM

  • MagicTMP
  • January 9, 2005 at 2:33 AM
  • MagicTMP
    • January 9, 2005 at 2:33 AM
    • #1

    YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!

    It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun.

    THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death.

    the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again.

    Special thanks to:

    Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map.

    (NOTE: the blue/red screen in the doorway/window of each flag room PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT in the last screenshot.)

    download:

    http://www.editlife.net/files/download.php?id=1

    screenshots:

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export1.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export8.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export5.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export13.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export15.jpg]

    have fun!

  • insta
    • January 9, 2005 at 2:35 AM
    • #2

    Very cool, nice to see a new gameplay mode made possible with entity trickery.

    Will you guys release some sort of tutorial on how it is done?

  • hamst3r
    • January 9, 2005 at 2:41 AM
    • #3

    woot, i made it into the creds...

    and btw, <3

  • Bluestrike
    • January 9, 2005 at 2:44 AM
    • #4

    Looks/sounds neat, you found a way to control team spawning or are they still shared?

  • MagicTMP
    • January 9, 2005 at 2:49 AM
    • #5

    yes, we did find a way to control team spawning.

    insta: ill release an open source VMF later on and a tutorial to anyon who wants it.

  • Tequila
    • January 9, 2005 at 3:49 AM
    • #6

    Great job!

  • st0lve
    • January 9, 2005 at 11:12 AM
    • #7

    Cool.

  • W01f
    • January 10, 2005 at 11:33 AM
    • #8

    Good job. I played for a while on a server and it was really fun. Would probably be a lot more fun if my ping wasn't 200+ tho

    I'd still like to see a real CTF mod come out for HL2 tho..with like real flags and new content and stuff. I'm a little iffy about mapping for something like this.

  • Taylor Swift
    • January 10, 2005 at 2:43 PM
    • #9

    I Like it, but the light need to be tweaked.

  • RD
    • January 10, 2005 at 4:34 PM
    • #10

    make it less dark!!!! Also u have pretty big area there but u fill it with 4 or 5 inaccessable strokes of ground to fill the space. Try something a bit more fun, instead of wasting space.

  • MagicTMP
    • January 11, 2005 at 2:44 AM
    • #11

    wolf, i actually have a custom flag model and a friend of mine already modeled a flag stand. i can hand them out if you like.

    and the lighting wasnt bad for me or any of the beta testers... maybe adjust your settings . and yeah, i kinda rushed the part RD... once i saw that 2fort remake i kinda took a big gulp and focused on the scenario a helluva lot more. :/

  • RD
    • January 11, 2005 at 2:37 PM
    • #12

    its not bad, just a kinda depressing dark industrial setting. Especially that red room. Its underground and ur sky is also dark, why not bright happy sky and have some contrast

  • MagicTMP
    • January 11, 2005 at 5:08 PM
    • #13

    i was thinking about that . im gonna try for a jungley theme next time. sunset, skybox, and nice and happy fer ya RDeh .

  • D3adlode
    • January 11, 2005 at 5:20 PM
    • #14

    Me likes.

  • DanielAragon
    • January 11, 2005 at 8:52 PM
    • #15

    sweet.

  • OL
    • January 11, 2005 at 8:53 PM
    • #16

    it looks alot black but that might be the monitor here at school. but what i can see looks super

  • MagicTMP
    • January 12, 2005 at 3:16 AM
    • #17

    thanks .

    actually, for gameplay purposes, a _final will be released. no changes in actual visuals... just the gameplay tweaked to match the suggestions put out by those running it on their servers. ill be releasing it soon.

  • MagicTMP
    • January 17, 2005 at 1:27 AM
    • #18

    just wanted to release the final here if anyone is interested .

    changes:

    - boarded up window (for less half court shots)

    - blocked off all possible areas where the flag might be

    - made it so that you need to be close to the flag to actually get it

    - made it so that picking up your teams flag will not kill you. you wont be able to pick it up

    - added a sound/text message when you pick up/score/drop the flag

    - FIXED THE LADDERS!!!!

    dl: http://editlife.net/files/download.php?id=2

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