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How do start creating environments!

  • cybarian
  • July 11, 2013 at 9:18 AM
  • cybarian
    • July 11, 2013 at 9:18 AM
    • #1

    Hi every one,i am new to game level design and i want to know if anyone could help me,


    i don't know how do i start creating the level i want to know where to start,from designing the building or meshes or first creating the landscape etc,,,,,please help me figure this out!

  • FMPONE
    • July 11, 2013 at 9:19 AM
    • #2

    first step: pick an engine (hammer, UDK, unity, etc)

  • General Vivi
    • July 11, 2013 at 9:24 AM
    • #3

    interlopers.net has a lot of beginner tutorials on Valve related games (it uses Source SDK).

  • cybarian
    • July 11, 2013 at 10:28 AM
    • #4

    i am using udk i have tried unity but that seems to be complex and small for me so decided to use udk...


    i have a 2 year experience of 3ds max!

  • Thrik
    • July 11, 2013 at 11:10 AM
    • #5

    A more pressing question really is what game do you want to make a level for? If you just make some level in Unity you're not going to be able to do a great deal with it except put it in your portfolio. But if you really want to learn you need people to be playing it, that's what differentiates a level from a model — so you need a game to make it for.

  • cybarian
    • July 11, 2013 at 11:10 AM
    • #6

    i want to use udk and want you guys to help me with ref. of udk

  • cybarian
    • July 11, 2013 at 11:13 AM
    • #7
    Quote from Thrik

    A more pressing question really is what game do you want to make a level for? If you just make some level in Unity you're not going to be able to do a great deal with it except put it in your portfolio. But if you really want to learn you need people to be playing it, that's what differentiates a level from a model — so you need a game to make it for.

    i want to make an adventure fps like game which has a story and all that i want is just a starting point and ideas....i know it'll take some time for me to b like u guys so i keep it on!

  • Vilham
    • July 11, 2013 at 3:37 PM
    • #8

    Nope. Stop right there. You do not go straight into a full scale project. Doesn't happen, literally leads to failure 99% of the time. Start with something small like a single player map for an established game or a multiplayer map.


    I would take a guess that most people on this site started in editors for games like HL, HL2, Max Payne, Doom, etc. Making either multiplayer maps or short scripted levels.

  • Izuno
    • July 11, 2013 at 5:34 PM
    • #9

    What Vilham said. Walk before you can run. If you start running from the start you will fall over, injure yourself. In the end you will get where you want to go faster by walking first, mastering it, and then jogging, mastering it, and then running.

  • cybarian
    • July 11, 2013 at 6:12 PM
    • #10

    ok i think you are right...........so tell me where do i start create short levels for mp or hl??? i mean which software do i have to use to create such game levels?

  • TarrySruman
    • July 11, 2013 at 7:22 PM
    • #11

    If you want to make levels for any Valve game (Left 4 Dead, Counter Strike, Team Fortress 2, Half Life 2, Day of Defeat, Portal, Alien Swarm) you'll use Hammer. Depending on the game, Hammer is accessed through the tools tab on Steam, or by running an exe from the game's folder.


    There are other editors for other games (GtkRadiant for older Quake-based games and Call of Duty, UDK for Unreal Tournament, Red Orchestra, and countless others, the Cryengine SDK) but making something simple for Half Life 2 in Source is probably the best place to start.

  • Pampers
    • July 11, 2013 at 7:25 PM
    • #12

    start with doing a room in udk or source

  • TarrySruman
    • July 12, 2013 at 7:50 AM
    • #13

    [Blocked Image: http://jensholvoet.com/wp-content/uploads/2012/08/creative-in-internet-marketing.gif]

  • cybarian
    • July 12, 2013 at 8:26 AM
    • #14
    Quote from Pampers

    start with doing a room in udk or source

    in know the basics of udk and i have created a room in udk....i have viewed ,many tuts and those tuts really makes some sense , i know to material, grid snapping, units measuring, using brushes , using skeleton meshes , using and creating static geometery , and pathnodes pre built assesments etc i have used them to make a small room with low detail and that worked i keep playing that all the day........that make me happy ...............!


    the problem with me is i want to create a level just a level like fooliage example in udk-2013-may ........... i want to know how can i start creating that from scratch.....!

  • -HP-
    • July 12, 2013 at 8:30 AM
    • #15
    Quote from cybarian

    in know the basics of udk and i have created a room in udk....i have viewed ,many tuts and those tuts really makes some sense , i know to material, grid snapping, units measuring, using brushes , using skeleton meshes , using and creating static geometery , and pathnodes pre built assesments etc i have used them to make a small room with low detail and that worked i keep playing that all the day........that make me happy ...............!


    the problem with me is i want to create a level just a level like fooliage example in udk-2013-may ........... i want to know how can i start creating that from scratch.....!


    Well, look no further: http://eat3d.com/udk

  • cybarian
    • July 12, 2013 at 10:35 AM
    • #16
    Quote from [HP]

    in know the basics of udk and i have created a room in udk....i have viewed ,many tuts and those tuts really makes some sense , i know to material, grid snapping, units measuring, using brushes , using skeleton meshes , using and creating static geometery , and pathnodes pre built assesments etc i have used them to make a small room with low detail and that worked i keep playing that all the day........that make me happy ...............!


    the problem with me is i want to create a level just a level like fooliage example in udk-2013-may ........... i want to know how can i start creating that from scratch.....!


    Well, look no further: http://eat3d.com/udk


    well thanks for your suggession but thats really expensive for me

  • knj
    • July 12, 2013 at 11:16 AM
    • #17

    dude, lets be honest, 99% of the time someone out there had that exact problem like you, there are louds of great forums (like this, polycount, gameartist ect) GOOGLE the shit out of the internet man !

  • Vilham
    • July 12, 2013 at 11:39 AM
    • #18

    Indeed. First port of call for unreal would be:


    http://udn.epicgames.com/Three/WebHome.html

  • Thrik
    • July 12, 2013 at 11:54 AM
    • #19
    Quote from [HP]

    in know the basics of udk and i have created a room in udk....i have viewed ,many tuts and those tuts really makes some sense , i know to material, grid snapping, units measuring, using brushes , using skeleton meshes , using and creating static geometery , and pathnodes pre built assesments etc i have used them to make a small room with low detail and that worked i keep playing that all the day........that make me happy ...............!


    the problem with me is i want to create a level just a level like fooliage example in udk-2013-may ........... i want to know how can i start creating that from scratch.....!


    Well, look no further: http://eat3d.com/udk


    lol look at that blorange man.

  • cybarian
    • July 12, 2013 at 11:56 AM
    • #20

    thanx guys i got it.............you really helped me out................i got it i should have first take the lectures completely....

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