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[CS:GO] de_BlackGold (oilrush)

  • holiestcows
  • July 3, 2013 at 11:57 PM
  • holiestcows
    • August 2, 2013 at 12:35 AM
    • #21
    Quote from FMPONE

    Trying to avoid visual noise and using the color yellow is probably not a good mixture

    We got it to work in the end.

  • The Horse Strangler
    • August 2, 2013 at 12:54 AM
    • #22
    Quote from FMPONE

    Trying to avoid visual noise and using the color yellow is probably not a good mixture


    Readability is pretty solid against the yellows right now. I just really did not want to do another desaturated brown map.

  • TarrySruman
    • August 2, 2013 at 4:48 AM
    • #23

    Indoor areas are looking great! Just keep working on those exteriors. I think some cables would look great as long as you were careful about their placement.

  • blackdog
    • August 2, 2013 at 12:20 PM
    • #24

    I obviously don't know how much of this is temporary or not, and i'm sure you have looked at a fair amount of reference material; but quickly looking at some pictures, seems that on average oilrigs have 1 drilling platform, and the pylon to sustain the drill is much simpler in its structure (you basically have 4 pylons making what would be a single one).


    So maybe you are already building a dedicated prop, but to reduce the noise i'd say you'd benefit in building a single pylon for the drill (A) and eventually have it of a pyramidal shape like traditionally are, making it distinctive. Having a proper platform at its base would also be of help imo (i was very afraid to walk around that area, thinking i could fall in the hole while strafing to avoid fire).

    For the pylons near B, which could be considered structural to keep the oilrig up, you could have a building wrapping it around in the lower part... make it to look like the "command center", I feel like you could use some visual height variation.


    But again, i dunno what's your main reference and what are your plans so, just my two cents

  • The Horse Strangler
    • August 2, 2013 at 12:26 PM
    • #25

    Thanks for the feedback, I've removed the holes there. Going to put a drill in those sections and have it hoisted and supported by the pylons. Getting rid of one of the towers could be interesting. Maybe have something entirely different in it's place for some variation, I'll see what's up.

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