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work on an environment?

  • xkapitanx
  • July 1, 2013 at 5:29 PM
  • xkapitanx
    • July 1, 2013 at 5:29 PM
    • #1

    hi,
    how are you me dear,
    i am working 2 years modeling and little environment artisting and level designing.

    i want to start to work on creating level an environments for games.how to?

    for example i want to create interior scene and exterior scene for games.
    for interior example in this concept:(call of duty concept)


    [Blocked Image: http://i.cubeupload.com/ECprLE.jpg]


    where do i start on working on this scene?
    these quastions are my struggle:

    1-should i create all of scene in 3dsmax/maya and texturing on and in the last import in game engine?(how to uving and texturing this large scene in max/maya?)

    2-should i create piece piece in max/maya and texturing piece piece and in the last import in game engine?

    3-how to Observance scale in max/maya and game engines?

    4-for example for this scene my time is large or low?(how to many days?)


    5-for creating floors,walls,roofs,should i create modular assets in max/maya and import in engine or Integrated?

    thanks help me

  • OrnateBaboon
    • July 2, 2013 at 2:39 PM
    • #2

    I am not an artist, so you might need to do a bit more research to make sure I am not giving you bad information. But from what I have learned about art:


    Use a game engine - it will be of more value on your portfolio - UDK or the CryEngine produce the best visuals at the moment.


    Depending on what toolset you use, there is a lot of information about scale out there that should make things clearer.


    Modularity should be used whenever possible to show effective workflow - so the floors and walls if possible should be modular.


    Some good UDK tutorials on here:


    https://www.3dmotive.com/library_guest


    Cryengine here:


    http://eat3d.com/training_videos

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