Heyoo
Lets talk about instancing ![]()
We are doing some research at work about instancing, to see if it´s something that we could use in the Level design pipeline. Does anyone in the Core have any experience with instances?
We have been looking alot at the Source stuff and some of the unreal stuff aswell. Are there other good examples of engines that use this cleverley?
Something you have ever worked with? What are the biggest pros? What are the biggest cons? Are there any traps or hickups on development?
Do you have a bad experience of using them? Any good? Something that we should not forget about when setting them up for our pipeline? Or is it all just rainbows and awesome?