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Source SDK 2013 Release

  • blackdog
  • June 27, 2013 at 6:34 PM
  • blackdog
    • June 27, 2013 at 6:34 PM
    • #1

    (Not sure if I should post this here or in 3D forum)

    Huge changes for Source Engine modders:

    http://store.steampowered.com/news/10962/

    • support for Linux and Mac builds now
    • Hammer comes along the games, instead inside the SDK
    • the SDK Launcher is going to disappear
    • support for Oculus Rift

    I find a bit odd the choice to go for a "localized" version of the tools in each game; I am expecting that for Source 2 they will approach the toolkit's distribution in the same way Epic and Crytek do.

  • blackdog
    • June 27, 2013 at 6:37 PM
    • #2

    I hope that those of you with SP mods will update them for multi-platform release, so I can get back to play some good ol' HL2 stuff

  • selmitto
    • June 27, 2013 at 7:41 PM
    • #3

    Isn't the Localized thing what they've been doing already with Portal 2 and L4D2? Those specific Authoring Tools, which link you to Hammer, Model Viewer etc

  • Thurnip
    • June 27, 2013 at 9:58 PM
    • #4

    Will build for OUYA platform?

    hahaha just kidding.

    Cool, because last week i tried to make some stuff in hammer (koth idea), but it ran sloooowly and kept freezing all the time.

  • blackdog
    • June 27, 2013 at 10:08 PM
    • #5

    Another facet of content creation: item-makers can donate to toolmakers

    http://steamcommunity.com/games/SteamWor…734886367365945

    @Anselmo: guess so, i've just seen it listed but i'm not dabbling in this kind of things atm.

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